250,323 Commits over 3,959 Days - 2.63cph!

4 Months Ago
merge from world_update_2
4 Months Ago
Fix map fog sometimes not scaling by fogcontroller Fix duplicate not working on NotSaved gameobjects
4 Months Ago
Restore some more HL2-specific gamerules behaviors sk_plr_health_drop_time sk_plr_grenade_drop_time sv_robust_explosions Entities that block radius damage, don't block it on themselves Do not hide servers with OOB data, clamp the data Do not hide the server from master server if sv_lan is 1 This causes LAN servers to be invisible to the LAN tab in the server browser, which is a regression. Mention `hide_server` convar in sv_lan's description. Fixed a Linux crash with sv_showlagcompensation (hopefully, most likely)
4 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
4 Months Ago
Merge from dpv_anim_transition_fix - contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
4 Months Ago
Make flame thrower and fire arrow more reliably scare wolves
4 Months Ago
Rename project file Move UI to its own folder Add IPlayerEvent Add PlayerFallDamage, player can die Update walker.sbproj Ragdoll collision rules Hud Update scene/prefab Inventory system, suicide, stats
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
replaced an RPC call to ForcePositionTo with an immediate net update of the player when mounting - both feel responsive, but seperating the change in position from the mounted state caused an edge case in anim state transitions
4 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
4 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
4 Months Ago
merge from terrain-smoothness
4 Months Ago
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4 Months Ago
merge from world_update_2
4 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
4 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
4 Months Ago
Add NoPickUp and FastDespawn item flags. Refactor despawn timer init. Check for NoPickUp flag when showing pickup option.
4 Months Ago
Don't print the name of every loaded resource
4 Months Ago
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4 Months Ago
added condition to normal swimming->standing transition to not be mounted
4 Months Ago
Use scene events Some basic movement
4 Months Ago
If a wolf is stuck while roaming, kill it to save perf
4 Months Ago
merge from ocean-lightcolor-override
4 Months Ago
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4 Months Ago
mrege from world_update_2
4 Months Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
4 Months Ago
Clean: removing code marked for deletion since 2023 Tests: upgraded half-walls - it worked
4 Months Ago
merge from world_update_2
4 Months Ago
merge from frontier_hatchet
4 Months Ago
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4 Months Ago
merge from BlunderBuster
4 Months Ago
merge from world_update_2/Halloween_2024
4 Months Ago
Only update sphere shape when changed Cache transform origin for sphere collider when built, use that when resizing
4 Months Ago
Merge from divesite-foliage-displace
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Merge from world_update_2
4 Months Ago
Optim: Recycle a list when paying for placement Tests: none, trivial change
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
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4 Months Ago
Make sure resources created from native keep their correct path even when using fallback (error.vmdl etc) Make missing resource references more obvious in inspector https://files.facepunch.com/solw/2024/September/23_14-27-LawfulPika.png
4 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
4 Months Ago
Merge from manpad_fix
4 Months Ago
Fixed custom vertex streams on manpad fx
4 Months Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
4 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
4 Months Ago
manifest
4 Months Ago
Stages Kill trigger Reset Moving platform
4 Months Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
4 Months Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
4 Months Ago
Bullshit file filtering Add option to show only assets Refactor list drawing Put type icon in top left