250,318 Commits over 3,959 Days - 2.63cph!

4 Months Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
4 Months Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
4 Months Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
4 Months Ago
Compute anim hashes to not reimport them when they didn't change
4 Months Ago
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4 Months Ago
Dart tweaks
4 Months Ago
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4 Months Ago
External change detection for scenes and prefabs use the source, should resolve messy external change detection, especially on new projects
4 Months Ago
Wider terrain blend map for swamp_b
4 Months Ago
Revert "Remove GetAllComponents( Type type )" This reverts commit 1df4c2e1841f058432fdb446fccd5dcb93e0648f. Implement GetAllComponents( Type type )
4 Months Ago
S2P stables_b to fix missing HLOD on monument scene version
4 Months Ago
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4 Months Ago
Log files use the process name Remove GetAllComponents( Type type ) Experiment: Does the boxing to object make any difference here
4 Months Ago
Merge: from main Tests: built all modes in editor
4 Months Ago
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4 Months Ago
Fix hotload struct array block copy
4 Months Ago
Texture changes, redid the leather because I wasn't happy with it.
4 Months Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
4 Months Ago
merge from world_update_2
4 Months Ago
updated manifest (dpv was lost in the merge)
4 Months Ago
Update TargetFramework to net9.0 Fix changed MemoryMarshal.Write HotloadDll checks for net9.0 Replace FormatterServices.GetUninitializedObject with RuntimeHelpers.GetUninitializedObject Package updates Use ReadExactly instead of Read Fix MemoryMarshal.Write usage Comment out obsolete for now Disable PatchAMSI Update compiler embedded refs Update embedded System.Runtime.Versioning.TargetFramework version processor ignore net9 folder too Whitelist System.Runtime.CompilerServices.NullableAttribute Whitelist NullableContextAttribute Whitelist RefSafetyRulesAttribute
4 Months Ago
Fix wolves that are stuck spamming pathfinding and traces
4 Months Ago
Merge from main
4 Months Ago
Merge from dartmod
4 Months Ago
AnimGraph: Keep track of cycle for updating state machine blend weights instead of calculating from anim time, should fix dodgy blends when playback speed fluctuates
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
ModelDoc: Fix obj loader not making use of object name, causing bad mesh names
4 Months Ago
Merge from world_update_2
4 Months Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
4 Months Ago
Leaderboard backup, run #14140
4 Months Ago
Remove unused
4 Months Ago
Fixed floating bottle in water_well_d
4 Months Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
4 Months Ago
Parent merge
4 Months Ago
Fix compile error
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radioactive_water -> Aux2
4 Months Ago
Fixed radiation triggers returning minimal/no rads
4 Months Ago
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
4 Months Ago
Fixed floating IO wires in Radtown Fixed floating stack of license plates in Radtown S2P
4 Months Ago
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants Removed a useless GetComponent in FixedUpdate