130,555 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fix RestoreSceneManagerSetup being called with no scenes in batch builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply game mode changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set corner rotation to use the closer hit to the player
 
                
                
                
                
                
             
         
        
            
            
            
                
                snapping_improvements -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore)
Fixed tracing issues with a client host
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed ObjectDisposedException error when calling StopLogging.
- Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server.
- Can now call StopLogging during the countdown to cancel it.  
_ Removed timestamp from the logger as well as the "ms " after each data entry.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (stomp local BaseGameMode changes, will need to reapply)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed soundtrack dlc page errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store overlay page layout changes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Change asset warmup to run directly on the assets loaded in asset scenes
Wait for asset scenes to finish loading before running warmup, showi progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> party_system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hopefully fixes and improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close opened page and modals when closing the store
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 - fixed issues with barrel attachments not working in 1p and 3p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close steam inventory opened modal when switching tab
Code cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error due to branch differences
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing some PS3 specific stuff from tier0
Minor cleanups from main
Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second
Added some sanity checks when loading VTF files and possibly running out of memory.
Edit Entity window now shows prettier entity name (Community Contribution)
string.ToColor micro-optimization (Community Contribution)
More strict shader file whitelist (Requiring to be in `shaders/fxc/`)
Delete unused CDispInfo.m_pTags
Try to provide some useful info to "hit surface has no samples" warning
Fixed operator precedence in a certain validity check
Minor cleanups
Added more checks for invalid values
Increase MAX_NODES to 8192 (from 4096)
Sanity checks for VTF loading
Minor cleanups
Fixed some issues with save/load system
UniqueID/SteamID consistency for multirun clients
UniqueID will still be inconsistent for multirun clients because its based on data clients can't know
Only allow sound precache on level transitions/game load
Should help with singleplayer players and addons with hundreds of sounds per weapon
Apply FCVAR_CHEAT to r_pixelfog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Counter-Strike: Source content to Garry's Mod
Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted.
The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps.
Fix compile issue on posix
Move VPK.exe to Tools (internally)
Update GameUI.vpc
Remove links to dead valve websites, link to VDC (Hammer & tools)
VPC Cleanups + build soundsystem.dll/vtex.exe instead of shipping a prebuilt
soundsystem is used by Hammer, and is built automatically on x86-64 beta. vtex.exe is also built on that beta
Removed duplicated projects from VPC groups, rearranged tool stuff
Remove 1 more dead link from Hammer
Merge KeyValue leak fixes from TF2 SDK
Some of them were already fixed
Adding Half-Life 2 Episodic content as fallbacks
Again, no voice over or music, but models, materials and sound shipped.
Remove sw.vtx from CSS vpk
Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                DLC tab layout fixes
Some localization bits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close skin modal when switching store tab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Store overlay page layout changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store featuring loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide SteamID in ReportPlayer menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simulate placement with the container corpse check before commiting to one snap type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken material on rust plus popup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed DLC tab 'view on steam' button size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect on toggle changed button being used
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup Server Browser cache
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Store overlay page carrousel scroll, arrow buttons
 
                
                
                
                
                
             
         
        
            
            
            
                
                snap_deployable_improvements -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed computer station snapping
Fixed cooking workbench snapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                do not copy shadow mode from renderer to avoid rendering shadows twice
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                snap_deployment_improvements -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further refinements to snapping feel