250,271 Commits over 3,959 Days - 2.63cph!
Bugfix: Fix server-side leak of HitInfo for player melee attacks
Still on the lookout for the sourc of bad death screen info
Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
pill bottle texture update
Update height override, jump power
Fix achievement list api output
Add achievements help
Refactor
Achievement button in header
Achievement list for players
Cleaned up the Localization tools MenuItems name and priorities
More accurately synchronize Time.Now between clients. Fixes Facepunch/sbox-issues#6326 (at least with the repro they attached.)
Add anim to wolf jump
Tweak fsm api to prevent bugs we could catch in a static way
Make it possible to stack the disabled state on a navmesh agent
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
Work on restoring functionality
Fix clearing ModelRenderer.MaterialOverride
Get team assigner working again, only works with 2 teams right now
Fixed Sync attribute / CodeGenerator wrapped properties ignoring existing modifiers (Fixes Facepunch/sbox-issues#5867)
Scene for testing cliffs behaviour with PlaceDecorUniform
Fixed up some team refs, victory state serialization
Fixed showtoast commands arguments limit checks
Added descriptions showing the expected arguments
Give Anarchist some uesful tags
UpdateAchievements job
Achievement list has global unlocks, global fraction
Fix NRE in login
Expose leaderboard explorer
Can edit org twitter/website/discord
Add ModerationFlags
Admin pages
Start on team system refactor
Brightened up coastal rocks
Moved coastal rock prefabs to a new folder
Merge: from main
Tests: none, trivial changes
Fix some edge cases when players leave
merge from geiger_counter_leak
Merge: from geiger_counter_leak
Brings across the pool.print_memory filter feature.
Tests: none, trivial change
coffeecup scale adjustment
Removed unused "Two" key on RustOption.Normal prefab
Added a barebones tool that lets you find all the places a specific Phrase is used
coffee_cup scale adjustment
Merge: from main
Tests: built all modes in editor
Update map to use new scales and assets
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down
Fix canReach being inaccurate
Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions
Improve navigation vislogs
merge from store-ui-dlc-pages
Added antechamber to ziggurat, improved level flow
merge from VehicleFloorFix
merge from ArmouredPassengerColliders
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merge from survey_charge_lod
Reset all clothing item materials to defaults
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Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
Leaderboard query was ignoring sortorder
Leaderboard backup, run #
13828
Undo directionalLightIntensityDepthMultiplier changes from yesterday
Edit flipped threshold a little
Car 'flipped' threshold is now around 80 degrees instead of 90