239,298 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
4 Months Ago
EnumControlWidget: Use Title instead of Name in PaintControl
4 Months Ago
Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true
4 Months Ago
Fixes to restore some old and intended behavior, additional documentation
4 Months Ago
Change Matrix memory management to match Vector/Angle This aims to fix stuttering when GCing lots of matrices, for example in rendering hooks. Hammer: Fixed "Point At" writing to "angles" instead of the selected KV Do not run animations on prop_prisoner_pod if its empty Apparently it has "high network usage". Do not fully disable the crosshair if player is dead This change will make the crosshair appear when spectating players in first person, or when flying around in spectate mode and cl_observercrosshair is set to 1 (default) Fixed a memory leak with serverlist.Query
4 Months Ago
Fixed the tables being flippable
4 Months Ago
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4 Months Ago
Fixed weird grabbing behavior
4 Months Ago
Vaulting sounds, WIP key
4 Months Ago
game-tile component css page header styles, social bar, game tile use textentry for chat party group & side nav tweaks
4 Months Ago
Added building pieces for TriggerInteractable Add big_button.vmdl_c, version of our button that has bones Added hover interaction type, doesn't require input at all (https://files.facepunch.com/devultj/1b0811b1/sbox.2024.05.08.12.02.09.mp4)
4 Months Ago
README: Link to docs, remove old docs, unrequired prerequisite
4 Months Ago
JiggleBone WIP
4 Months Ago
Vaulting https://files.facepunch.com/ziks/2024-05-08/sbox-dev_gXZCNR8dql.mp4
4 Months Ago
Final commit, time based fading
4 Months Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
4 Months Ago
Add MovingTarget component Add BouncingTarget (same as MovingTarget, but flips distance when it reaches its destination) Added FlipUpTarget Add flip up target sound, docs
4 Months Ago
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4 Months Ago
merge from cargo_stuck_fix
4 Months Ago
merge from ServerBulletRadiusFix
4 Months Ago
Movement aligns to grid, handles diagonal movement through corners https://files.facepunch.com/ziks/2024-05-08/sbox-dev_znZKFeeT57.mp4
4 Months Ago
Implement trash remover component
4 Months Ago
header, game list and sidebar changes
4 Months Ago
More unfucking from library corruption
4 Months Ago
Script fix
4 Months Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
4 Months Ago
Folder cleanup. Initial item setup/prefabs.
4 Months Ago
Fixed NRE
4 Months Ago
Update shooting range
4 Months Ago
Leaderboard backup, run #11610
4 Months Ago
Shush gesture (wip)
4 Months Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab
4 Months Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
4 Months Ago
Minor bug fixing
4 Months Ago
Sprint bar timing works properly, with network sync
4 Months Ago
Sprint WIP + remove leftover snowmobile mount code
4 Months Ago
Added egress state to debug_cargo_state debug_cargo_status and debug_info no longer need to be called from in-game
4 Months Ago
Updated finger gun gesture to use middle finger too. Added icon
5 Months Ago
Flag/proto setup and refactoring
5 Months Ago
Finger gun gesture
5 Months Ago
Convert some inputs to flags
5 Months Ago
Two cargo ship movement fixes: -Fix the cargo ship no longer being able to egress if it was saved/loaded while egressing (it's possible this has never worked). It would just keep sailing away forever (and start venturing into NaN positions). -Fix a case where the cargo ship would not be able to rotate to face it's desired waypoint if it spawned facing perfectly away from the waypoint. The cargo ship rotation logic would not work if the ship was facing the completely opposite direction, it now receives a bit of a nudge if this ever happens to ensure it can start to rotate. This would have likely caused newly created cargo ships to rarely get stuck at their spawn point.
5 Months Ago
Fix quote mark location in PrintDefinedFlags
5 Months Ago
Another compile fix
5 Months Ago
Got rid of the bike gears, only one gear now as the model implies
5 Months Ago
ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
5 Months Ago
Centre of mass edit
5 Months Ago
update tutorial scene and checkpoint text, unsaved blender file
5 Months Ago
Server compile fix
5 Months Ago
Updated throat cut gesture - fixed some translation issues