138,999 Commits over 4,474 Days - 1.29cph!

6 Months Ago
Enable streaming on more DLC textures
6 Months Ago
Enable streaming on a bunch of naval textures
6 Months Ago
z data error fix attempt 2: electric boogaloo
6 Months Ago
Enable streaming on a bunch of recent DLCs
6 Months Ago
meta file
6 Months Ago
Exported broken spec again
6 Months Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
6 Months Ago
HorseMask updated Materials
6 Months Ago
HorseMask updated .mat
6 Months Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
6 Months Ago
Charcoal Box - lods and gibs
6 Months Ago
Z data error fix attempt
6 Months Ago
Added worldmodel for the silly horse mask
6 Months Ago
Ornate horse mask texture size pass, set material to opaque
6 Months Ago
deleted old placeholder LNY horse armour models
6 Months Ago
Ornate horse mask material fix
6 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
6 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
6 Months Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
6 Months Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
6 Months Ago
merge from shader_memory_fix
6 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
6 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
6 Months Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
6 Months Ago
Silly horse texture size pass
6 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
6 Months Ago
Optimisations and refactoring
6 Months Ago
Started tools tab
6 Months Ago
Fix npc weapon parenting
6 Months Ago
Updating outbreak scientist skinning
6 Months Ago
Optimised textures sizes for LNY horsearmour
6 Months Ago
guns box corpse
6 Months Ago
sulfur box corpse tweak
6 Months Ago
Updated LNY horse armour icon to match other armours
6 Months Ago
Silly horse mask lod burst cloth controller
6 Months Ago
gun box gibs appended to prefab
6 Months Ago
silly horse mask player neck lods
6 Months Ago
Potential NRE fix
6 Months Ago
merge from building_planner_viewmodel_perentity_toggle
6 Months Ago
Remove from ladder hatches as well
6 Months Ago
LNYHorsearmour WM and WM prefab
6 Months Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
6 Months Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
6 Months Ago
Component box guns gibs Some texture tweaks
6 Months Ago
apartment complex layout refinement to street and ground surfaces
6 Months Ago
Adding m16 blockout rigs
6 Months Ago
append gun box to storage adaptor allow collision group
6 Months Ago
ran manifest, icon manifest, localization
6 Months Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
6 Months Ago
Updated LNY horsearmour textures and icon