139,055 Commits over 4,474 Days - 1.30cph!

6 Months Ago
Fix rear turret using the wrong forward direction when shooting
6 Months Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
6 Months Ago
wood shutters - assigned correct physics mat
6 Months Ago
easel - assigned correct physics mat
6 Months Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
6 Months Ago
placeholder signage and decal atlas + material
6 Months Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
6 Months Ago
Merge from main
6 Months Ago
Fix pool leak from generating missions protobuf data
6 Months Ago
edited paintball gun backpack holstered position in the paintball gun entity
6 Months Ago
correct artist pack icon
6 Months Ago
M16A2 blockout
6 Months Ago
XL and XXL frames set to unlootable to stop photoframe ui element
6 Months Ago
Boat damage fix
6 Months Ago
Merge from naval_update
6 Months Ago
Tweaked deep sea timer color, easier to read
6 Months Ago
tweaked names on some frames so they display correct size (large, extra extra large)
6 Months Ago
apartment large and medium greybox
6 Months Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
6 Months Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
6 Months Ago
merge from artist_pack_dlc
6 Months Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
6 Months Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
6 Months Ago
LNY horse armor setup
6 Months Ago
Small beaufort reflection tweaks for deep sea.
6 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
6 Months Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
6 Months Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
6 Months Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
6 Months Ago
easel crafting pass
6 Months Ago
Updated scale and proportions of rental shop kiosk F (blockout)
6 Months Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
6 Months Ago
merge form artist_pack_dlc
6 Months Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
6 Months Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
6 Months Ago
Update paintball ammo UI sounds and fix description localization key
6 Months Ago
paintball gun craft pass
6 Months Ago
paintball ammo craft pass
6 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
6 Months Ago
applied more concistency on collisions for roof bottom line conditionals
6 Months Ago
merge from main
6 Months Ago
merge from rugs_monument_fix
6 Months Ago
Fixed pool leak in GunTrap::FireBullet
6 Months Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
6 Months Ago
HorseMask fixes
6 Months Ago
material tweaks
6 Months Ago
less ambient occlusion after all
6 Months Ago
merge from main
6 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
6 Months Ago
fixed smoothness of softside stone wall being empty