139,452 Commits over 4,474 Days - 1.30cph!

6 Months Ago
Compile fixes
6 Months Ago
Merge from main
6 Months Ago
Added an attribute to allow optional bypass of mandatory callback system
6 Months Ago
rotated penthouse bath door to prevent blocking path
6 Months Ago
Merge from naval_update
6 Months Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
6 Months Ago
rebase on main
6 Months Ago
Add initial static boat building station prefab
6 Months Ago
merge from main
6 Months Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
6 Months Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
6 Months Ago
Component Ammo Box - Updated corpse mesh and prefab
6 Months Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
6 Months Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
6 Months Ago
merge from hackweek_more_tests/fixes
6 Months Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
6 Months Ago
Apartment complex greybox update
6 Months Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
6 Months Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
6 Months Ago
Merge from main Conflict on building_planner.entity, auto resolved
6 Months Ago
ran manifest, localization, icon manifest
6 Months Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
6 Months Ago
hamster water wheel blockout
6 Months Ago
Clearer feedback in editor when using the deepsea.enabled convar
6 Months Ago
Better fix for the portal map marker nre Compile fixes
6 Months Ago
Merge from vine_rotation_error_fix
6 Months Ago
Merge from scientist2_trophy_fix
6 Months Ago
Fix groundwatch issues for 8 deployables
6 Months Ago
Remove collision and push force from divesite buoys
6 Months Ago
Fix missing phys impact sounds for 6 items
6 Months Ago
Fix missing io arrows for 5 items
6 Months Ago
Merge from pm_equip_tool
6 Months Ago
Compile fix
6 Months Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
6 Months Ago
Merge from main
6 Months Ago
Merge from demo_improvements_feb_2026
6 Months Ago
merge from wantedposters_canvas_fix
6 Months Ago
merge from prefab_preprocess_fix
6 Months Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
6 Months Ago
merge nre_fix back to main
6 Months Ago
Merge: from main
6 Months Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
6 Months Ago
Merge from main
6 Months Ago
door closer hackweek files
6 Months Ago
Added layer to the scene for props testing
6 Months Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
6 Months Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
6 Months Ago
Fix airdrops not becoming lootable when landing on playerboats
6 Months Ago
Some new nodes and optims wip
6 Months Ago
Fixed UIDeepSeaPortalMarker NRE