239,348 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Refactor, can shoot gun, don't use findinphysics, rely on collisions/trigger events only
5 Months Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
5 Months Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
5 Months Ago
merge from main -> fix_compressed_modded_tag
5 Months Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
5 Months Ago
merge from underwater_fog
5 Months Ago
Sorted phrases after main merge
5 Months Ago
holosight missing file
5 Months Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
5 Months Ago
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5 Months Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
5 Months Ago
merge from main
5 Months Ago
fix one more case where audiosource spread could be end up being set incorrectly
5 Months Ago
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5 Months Ago
Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now
5 Months Ago
Bunch of boilerplate code for weapons/attachment points
5 Months Ago
holosight about 15% thicker and a bit more rounded
5 Months Ago
Add standalone M4 magazine vmdl
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
5 Months Ago
Fix wireframe toolbar button not setting checked state
5 Months Ago
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
5 Months Ago
Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Added sv_npc_full_pvs_checks (Default to 1) Change "Filter" label on console to better represent what it does Make sure CL Lua entities are initialized before processing net messages
5 Months Ago
S2P again
5 Months Ago
Post merge and fixed some speedtree import issues with LODs and wind
5 Months Ago
player update. edited 3p revolver animations naming
5 Months Ago
Remove ilightcookieutils, cookieslice, etc
5 Months Ago
handcuffs wm vm and material
5 Months Ago
Terrain: use bindless textures Terrain: use roughness from normal alpha
5 Months Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
5 Months Ago
Updated tiger textures and materials
5 Months Ago
Remove now unused m_bNeedsRender
5 Months Ago
placeholder model and icon
5 Months Ago
Update shaders Sort envmaps by priority
5 Months Ago
Merge main
5 Months Ago
Removed unneeded print outs
5 Months Ago
player update. exported and set up 3p m249 weapon anim set
5 Months Ago
5 Months Ago
Basic test for async in expression graphs
5 Months Ago
Fix music player spectrum returning 512 samples when only 256 is being used
5 Months Ago
Baseline, added new prefabs and placeholder assets
5 Months Ago
Remove remainder of CPU-driven code for cubemaps, rename indooroutdoorlevel to just renderpriority
5 Months Ago
code cleanup, improve comments
5 Months Ago
Stop sounds on sound asset reload
5 Months Ago
Failing test for expression graph using async Use a dummy Signal type for all signal parameters
5 Months Ago
subtracting 96655 - reduced SAR aimcone and tightened up fire animation
5 Months Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
5 Months Ago
Layout change missed moving these two files
5 Months Ago
added skybox_overcast_02