250,107 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Allow voxel model to be transformed
5 Months Ago
Leaderboard backup, run #13152
5 Months Ago
Can change voxel size through Constants.VoxelSize
5 Months Ago
Cleanup
5 Months Ago
Fix nullable warnings Created StatusEffect GameResource and StatModifier components. Incoming/Outcoming damage affected by respective variables Implemented 4 different base stats that you can upgrade upon leveling up. Only Base Damage and Damage Reduction take affect at the moment. Added max upgrade amount for stats
5 Months Ago
Added drinkable radioactive water to new radtown S2P
5 Months Ago
Roller ball model
5 Months Ago
rollerball head vox
5 Months Ago
The mesher is Y up, just swizzle the verts
5 Months Ago
Create tree_test.vox test tree
5 Months Ago
Replace voxel mesher with a faster one
5 Months Ago
Very simple menu boilerplate
5 Months Ago
Added Level Up toast Stats Menu opens on TAB Separate the Stat Upgrades panel into it's own razor file
5 Months Ago
Make wolves eyes glow in the night
5 Months Ago
Chat in top right, style tweaks Kenney UI textures UI toast test Toast lasts 3 seconds Hide toast for now
5 Months Ago
Drone wip
5 Months Ago
dmg particle text outline
5 Months Ago
merge from main
5 Months Ago
Flesh out PlayerExperience Component Killing enemies grants nearby players XP XP History List under XP Bar
5 Months Ago
Fix wolf circling being broken
5 Months Ago
Updated description Added to T2 tech tree
5 Months Ago
Add ChangeAttribute
5 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
5 Months Ago
changed rocks
5 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
5 Months Ago
Some special state name handling
5 Months Ago
Update premake.yml
5 Months Ago
Fix default names for state actions
5 Months Ago
Update .sbproj
5 Months Ago
Created ISaveData. We can add this to any Component that we'll want to serialize to/from save files. Added static variable Player.Local Created PlayerExperience Component and added to Player.
5 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
5 Months Ago
tweaked dmg number particle
5 Months Ago
Revert procedural map
5 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
5 Months Ago
Placeholder ruby animgraph, material tweak
5 Months Ago
Move test hotbar to the bottom of the screen Add empty ExperienceBar panel to HUD prefab
5 Months Ago
Use ShowErrorToast instead of ShowToast
5 Months Ago
Add placeholder ruby model
5 Months Ago
The ability to aim is defined by weapon, FOV offset also defined by weapon, use FOV preference instead of hard value, current weapon as a property on the player
5 Months Ago
Only update the wolf's path if the new destination is far from the current one
5 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
5 Months Ago
Added Lifetime to Projectiles so they'll die eventually if shot into the air
5 Months Ago
Clean up wolf path following logic
5 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
5 Months Ago
Ads camera
5 Months Ago
Merge from main
5 Months Ago
Put playerfootsteps component in player prefab
5 Months Ago
Merge: from main Buildfix for camera shake
5 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
5 Months Ago
Player can run Scale FOV on movement