130,544 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                dlc gesture
- 3p gestures anim meta updated
- player animator updated
- viewmodel gesture animator updated
- gesture set to be unlocked by default (for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good
Fix look rotation log message on vine mountable
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_renderer_descent_fix -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix vine visual not resetting properly after descent
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup obsidian knife for weapon racks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebuilt manifest just incase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_visuals_line_up_fix -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_visuals_render_fix -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for vines not rendering until within interact range
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed gloves clipping with clothing
 
                
                
                
                
                
             
         
        
            
            
            
                
                made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cocoknight_armour gloves conditionals
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing hands on cocoknight gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conditional mesh component to arms armor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to orient the starting trail towards the player
 
                
                
                
                
                
             
         
        
            
            
            
                
                bug fixes for 3p player rope climbing anims appearing stretched
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wood armour gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue with exporting default normal maps from the rust workshop
 
                
                
                
                
                
             
         
        
            
            
            
                
                turned srgb off cocoknight ao
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a potential scale issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cocoknight branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                added floor half shelves and shallow wall shelf prefab placeholders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hunter vision boost baseline
Animals leave a trail behind them that players can see when the buff is active
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from deferred_indirect_lighting_occlusion_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Snake Venom worldmodel collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump all dart velocities after feedback I nerfed them too hard
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_dlc (items still WIP)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjust vine tree grid distance 35 -> 30
Dithering 12 -> 12
Aiming for more long chains of vines
Flattened out arrival angle of mountable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_3d_renderer -> jungle_update 
(3rd time lucky)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vine_3d_renderer -> jungle_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vine_3d_renderer -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Massive performance boost: Reduce vine ms usage by 50%.
Only run coroutine spring lerps on use, snap to position on init>
Additionally: Only run spring lerps if end point or hang point are different to what they should be
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced vine travel speed by 25%