250,302 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Fix up player_controller scene
6 Months Ago
In minimal game template, add editor code folder
6 Months Ago
Merge from ScrapPlane
6 Months Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
6 Months Ago
Leaderboard backup, run #12967
6 Months Ago
6 Months Ago
Initialize tonemapper with defaults
6 Months Ago
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6 Months Ago
Playtest damage tweaks.
6 Months Ago
PFX Scene backup
6 Months Ago
Fire additive fixes.
6 Months Ago
Updated comp damage with new sparkies.
6 Months Ago
6 Months Ago
Cherrypicked metal bulletholes.
6 Months Ago
Proper orientation fix.
6 Months Ago
Impact sub emitter rotation fixes
6 Months Ago
Don't highlight the directive lines, only the inner part
6 Months Ago
Nicer brush methods
6 Months Ago
construction material stack assets
6 Months Ago
Fixed some nested defines with else/elif not working correctly Merge branch 'main' of rust-vs-extension
6 Months Ago
Update README.md
6 Months Ago
Advance Path NRE Fix -> Main
6 Months Ago
Update README.md
6 Months Ago
Preserve tags when formatting Arabic strings RustText formatting, text auto alignment
6 Months Ago
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
6 Months Ago
NetworkSpawnRemote after all NWOs from snapshot deserialized but before callback batch to ensure references exist ( Fixes Facepunch/sbox-issues#6086 )
6 Months Ago
Missed a spot
6 Months Ago
Add global:: to generated code for attributes with CodeGenerator ( Fixes Facepunch/sbox-issues#6055 )
6 Months Ago
Reliable heartbeat
6 Months Ago
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6 Months Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
6 Months Ago
Unfucked main menu lighting
6 Months Ago
merge from spectate_blackout_fix
6 Months Ago
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6 Months Ago
merge from tincan_alarm
6 Months Ago
merge from hose_material_fix
6 Months Ago
First pass at crackhead joints/shapes
6 Months Ago
Fixed another few errors that have cropped up now
6 Months Ago
File org.
6 Months Ago
More example scene stuff NRE fix Only draw Collision Gizmo when TilesetComponent is selected Draw Missing Tiles (When a placed unbaked tile has their referenced tile deleted/regenerated) https://files.facepunch.com/CarsonKompon/2024/August/04_10-56-UnlawfulGallinule.png
6 Months Ago
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
6 Months Ago
added concrete_aggregate_a material
6 Months Ago
Fixed IO hose gray missing material
6 Months Ago
Leaderboard backup, run #12949
6 Months Ago
Leaderboard backup, run #12943
6 Months Ago
Add ParticleModelEmitter
6 Months Ago
Add Sphere.RandomPointInside Add Capsule.RandomPointInside Add HitboxSet.Hitbox.RandomPointInside Http Post retry on connection error Add Sphere/Capsule/BBox/Hitbox.RandomPointOnEdge
6 Months Ago
chosen card scale effect triangle ruler sign saw shield
6 Months Ago
All option menu texts converted to RustText Phrases