196,033 Commits over 4,110 Days - 1.99cph!

28 Days Ago
merge from building_los_fix
28 Days Ago
Added new LOS check positions for floor frame and floor triangle frame
28 Days Ago
merge from main
28 Days Ago
merge from hbhf_adjustablerange
28 Days Ago
Code cleanup, formatting
28 Days Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
28 Days Ago
Male lods
28 Days Ago
Fixed techtree position of Handmade SMG after adding silencer
28 Days Ago
Merge from emoji_player_lookup_fix
28 Days Ago
Fixed a pointless player lookup in emoji ownership check
28 Days Ago
Merge from industrial_crafter_5_slot
28 Days Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
28 Days Ago
large sail blockout update
28 Days Ago
phrases
28 Days Ago
Rifle view model anim updates and added missing .viewmodel content
28 Days Ago
merge from swapseat_binds
28 Days Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
28 Days Ago
merge from jungle_update_improvements
28 Days Ago
merge from rustige_egg_g_naming
28 Days Ago
merge from lr_deploy_speedup
28 Days Ago
merge from HealthOreTeaToken
28 Days Ago
merge from catpiedesc
28 Days Ago
merge from tea_time
28 Days Ago
Can add any new multi bind, not only the registered ones (like the bind command)
28 Days Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
28 Days Ago
Do not update indirect instancing system when scene is loading
28 Days Ago
Do not update indirect instancing system when scene is loading
28 Days Ago
wip changes
28 Days Ago
New Bootstrap page
28 Days Ago
Bind menu now supports multi key binds
28 Days Ago
bee_lifetime_reduction -> main
28 Days Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
28 Days Ago
bee_spawnrate_reduction -> main
28 Days Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
28 Days Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
28 Days Ago
More test code
28 Days Ago
main -> syncvars
28 Days Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
28 Days Ago
Added swap seats binds to the options menu
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
merge from new_silencers
28 Days Ago
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
28 Days Ago
Removed military grade silencer from tech tree Added soda can silencer to T1 Techtree Added oil can silencer to T2 Techtree Military Silencer crafting cost increased (repair) Renamed silencer to Military Silencer
28 Days Ago
Add vertex color to binned vertex data; fixing wind and displacement parameters
28 Days Ago
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
28 Days Ago
Merge from industrial_perf_improvements
28 Days Ago
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
28 Days Ago
Fixed industrialTransferStrictTimeLimits not working in builds