252,164 Commits over 3,990 Days - 2.63cph!

7 Months Ago
Include cubes scene
7 Months Ago
Allow running individual benchmarks, change camera position loop Cubes test particle collision scene
7 Months Ago
Update .sbproj
7 Months Ago
Force render settings for benchmark
7 Months Ago
Benchmark launcher (wip)
7 Months Ago
Actually save the project list when adding a project to it Add OnParticleDestroy, OnParticleCreate properties for actiongraph https://files.facepunch.com/garry/6ee12c48-30bf-40f9-a246-301d48cd61a2.mp4
7 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
7 Months Ago
Subtract first merge from biome_visuals_2
7 Months Ago
Reconvert prefabs excluding RendererLOD
7 Months Ago
Cherrypick moss prefabs
7 Months Ago
Skip RendererLOD for now
7 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
7 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
7 Months Ago
All first-person weapons: overhauled jump/land/airborne logic (jump is now handled completely separately from the rest and can be triggered at any time if you so wish) + turned that group into a subgraph
7 Months Ago
FPArms: shared jump/land/airborne subgraph + fixed _delta missing from some shared names
7 Months Ago
Merge from main -> biome_visuals_2
7 Months Ago
Merge from fix_barricade_subway_entrance -> main
7 Months Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
7 Months Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
7 Months Ago
Merge from main -> fix_barricade_subway_entrance
7 Months Ago
merge from editor_count_components -> main
7 Months Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
7 Months Ago
Fixed "Hidden" banner styling. Resolves Facepunch/sbox-issues#5746
7 Months Ago
Don't think ControlWidget if it's not visible Add Style.HasBorder ComponentEditorWidget default size mode Margin.GetEdges optimizationj Add Paint.SetFont, Paint.Rect (from Styles) Add EditorUtility.Projects.ResolveCompiler( assembly ) TabWidget has a no text mode, icons only Add experimental StyleWidget Add custom inspector for Particle Effect
7 Months Ago
Overhaul lobby creation page
7 Months Ago
Hide hooded player map position from team members
7 Months Ago
Fix NRE in UpdateMaterialOffset
7 Months Ago
DockManager only looks for types with DockAttribute. Fixes "Inspector" dock not being created if you had another class named "Inspector", ect.
7 Months Ago
Prevents errors when loading a project that either doesn't have a startup scene set or has their startup scene deleted
7 Months Ago
Update sprite tool Use new sprite tool features
7 Months Ago
Only get transform once in SpriteRenderer OnPreRender
7 Months Ago
Set SpriteRenderer bounds to max component of 2D size
7 Months Ago
ForceFlushGPU before Flush RenderSceneToPixmap - fixes pixmap assert
7 Months Ago
Delete rendersystem/dx code
7 Months Ago
Remove phoneme extractor code from the 90s
7 Months Ago
handcuff sounds set correct inventory handling sounds on prisoner hood
7 Months Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
7 Months Ago
merge from simulate_compile_errors -> main
7 Months Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
7 Months Ago
Do draw opaque objects flagged with no depth prepass, also set correct behaviour for SCENEOBJECTFLAG_NO_Z_PREPASS on actual depth prepass layer
7 Months Ago
added SpriteComponent export all spritesheet frames reinstall sprite library some player anims etc aimer cloud sprite more sprite shit
7 Months Ago
Gave a few SpriteComponent properties "Visuals" Category. Removed FlashAmount in favour of FlashTint. Fixed Opacity not working on Tint Property Added SpriteFlags, starting with Horizontal Flip and Vertical Flip. https://files.facepunch.com/CarsonKompon/2024/June/28_21-54-ShockingYearling.mp4 SpriteComponent doesn't draw backface by default. Added Draw Backface SpriteFlag. https://files.facepunch.com/CarsonKompon/2024/June/28_22-54-InconsequentialBantamrooster.mp4
7 Months Ago
Use conservative alphatest discard for depth prepass in goback_material instead of opaquefade, fixes blue stripes in overlays
7 Months Ago
Damage effects for motorbikes. Road FX tweaks.
7 Months Ago
bike & motorbike sounds
7 Months Ago
Envmap Ambient Lighting + Sky Envmaps (#1568)
7 Months Ago
Envmap Ambient Lighting + Sky Envmaps (#1568)
7 Months Ago
Update shaders with legacy ambient lighting padding
7 Months Ago
Don't create a death marker
7 Months Ago
Add padding for LegacyAmbientLightColor, let's not make our lovely existing community games have red ambient color https://files.facepunch.com/sam/1b2811b1/FLkIjvjdgH.png