240,145 Commits over 3,837 Days - 2.61cph!
Graph needs revalidation after removing nodes
Node binding refactor, simplify call node serialization
Updated LargeBackpack size
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Item Page media and descriptions
Remove deferred rendering meshes from scenelight
We no longer have a hardcoded path for rendering viewmodel shadows, that will be handled with a special component in managed
Fix depth normalization on GetWorldPosition, since we are using 3D Skyboxes again we are splicing a bit of the depth range, fixes feathering on sprites again
Fixed sold out colours and alpha
Turn shadows off on feathering particle test
GameObjects only save their own tags - not inherited tags!
Convert prop component to be procedural
Add group support into ControlSheet
TextureCompileSettings uses ControlSheet
Fix warning when dragging model into scene
Add EditorUtility.LoadBitmap
Don't store flipbook shit on the image
Further colour and layout adjustments - nearly there!
Warning popup when logging out in a safe zone
Further layout changes.
Reduction in size
Rearranged title
removed unneaded vmdl's from USP
Merge branch 'main' of sbox-assets
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Fixed expected type when serializing constant value links
flames001
smoke
Fix project files being lfs
Fix a bunch of other stuff being lfs
Add explosion001
Fixed light binding.
Scene backup.
Updated attack_CNY to work with the IK semifix
Leaderboard backup, run #9076
Show amount of items in backpack as `3/12` via amount text
Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
Apply to bandages as well
Applied player only ItemModEntity behaviour on 349 entities
Add components to allow overriding the menu's background with a different image
Updated meta files for new animations
Re-base SkinViewer branch, cleaning up mess
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms)
Applied to both the red blood and white censored version
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AssetSystem.CreateResource - create empty json not kv3 since I removed the legacy kv3 path
TerrainEditorTool use EditorTypeLibrary for paint tools
Metal Detector light bulb mesh & mat
Lighting setup
Naming consistency fix
Subtract dodgy merge from Main
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
Fixes for zoom, and limits
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
Optimise the backpack reparent process so it uses the faster id based bone lookup
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets
Slightly adjust the right hand side of the large backpack to better fit the new dimensions
Add temp error log for rowboat clip
Cherrypick particle IK fix