198,752 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
11 Months Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
11 Months Ago
merge from main
11 Months Ago
compile fix again
11 Months Ago
compile fix
11 Months Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
11 Months Ago
Merge from main
11 Months Ago
merge from digital_clock
11 Months Ago
package-lock.json
11 Months Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.
11 Months Ago
Fixed folder conflict
11 Months Ago
Applied shelved placeholder item setup
11 Months Ago
Minor description update
11 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
11 Months Ago
Merge from main
11 Months Ago
Missed files
11 Months Ago
Rebuild phrases
11 Months Ago
Main -> Frontier Hazmat
11 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
11 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
11 Months Ago
Setup for all weapon rack variants
11 Months Ago
Checking in pending changes before switching branch
11 Months Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
11 Months Ago
11 Months Ago
WIP aim pose system, starting with an editor to author poses
11 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
11 Months Ago
Merge from main
11 Months Ago
Merge from monitor_loopping_gesture_fix
11 Months Ago
Merge from wiretool_spherecast_fix
11 Months Ago
▋▋▄█▇ ▅▆▉▉▉▌▅ ▍▋▌▅▅▆ ▌▅▊█▅▆▊▌.
11 Months Ago
Merge from map_perf_fixes
11 Months Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
11 Months Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
11 Months Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
11 Months Ago
Wall clip improvement tests WIP.
11 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
11 Months Ago
Added drinkable radioactive water to new radtown S2P
11 Months Ago
Make wolves eyes glow in the night
11 Months Ago
merge from main
11 Months Ago
Fix wolf circling being broken
11 Months Ago
Updated description Added to T2 tech tree
11 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
11 Months Ago
changed rocks
11 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
11 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
11 Months Ago
Revert procedural map
11 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
11 Months Ago
Use ShowErrorToast instead of ShowToast
11 Months Ago
Only update the wolf's path if the new destination is far from the current one
11 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat