240,171 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Fixed heavy scientist figurine getting picked up as the hazmat version
9 Months Ago
Merge from main
9 Months Ago
Added large backpack item Placeholder amount of slots (helk will assign intended values) Add "WIP" text to backpack icons Clamp backpack item icons to 256x256
9 Months Ago
Code review tweaks
9 Months Ago
Do the same for meshes
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
updated anims, skinning & anim controller
9 Months Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
9 Months Ago
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9 Months Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
9 Months Ago
Add cached flag to OnReadPixels, speeds up memory access Speeds up 4096x4096 texture read from ~92ms to ~5ms in testing
9 Months Ago
Color picker improvements Lose text field input when clicking sliders Don't fail when typing in a hex color without the # Give a little more space to display rgba & hue values
9 Months Ago
Working on passing though context to sub-graphs
9 Months Ago
Time everything (temp, will remove before merge) Switch compression levels for a big compression speed boost (at the cost of very slightly larger files) Test case - 4096x4096: Old: 955ms, on disk 6948kb New: 151ms, on disk 7253kb
9 Months Ago
Prop wip
9 Months Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
9 Months Ago
Texture barriers for Vulkan Output full timing info Move behind a convar so I can compare CPU/GPU easily Staging buffer, barriers, etc. for Vulkan
9 Months Ago
Inputs can directly reference variables
9 Months Ago
9 Months Ago
Make the BSP whitelist case insensitive Validate model header values to not crash the game later Apparently we are shipping a model with malformed data, which when accessed crashes the game. This prevents such models from being loaded with a console warning. Patch cs_fix.mdl The first local sequence weight index no longer points outside of the file's bounds Do not even try to read weight of first bone for boneless models
9 Months Ago
DroppedItems can be marked to not combine. Dug up items set to not combine so they don't auto merge if the flags are close together and their items are left on the ground after digging up.
9 Months Ago
Colors that don't melt my eyes
9 Months Ago
Remove a bunch of redundant vulkan render markers, makes gpu debugging finally show up properly nice looking https://i.imgur.com/7Mq0lhv.png
9 Months Ago
More loot test items
9 Months Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
9 Months Ago
Move camera back up to default view when leaving sweetspot scan mode. Cleanup.
9 Months Ago
9 Months Ago
Variables can be initialized from graph inputs
9 Months Ago
player update. setting up cross bow anims
9 Months Ago
Shovel item can now be used for digging flags up. Set some placeholder shovel values.
9 Months Ago
Cherry picked 91132
9 Months Ago
Move ActionGraphView to its own file Fix ActionGraph properties panel resizing itself
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
9 Months Ago
Force DXT5 for now, since that's all we have compute support for Dispatch compute and read back
9 Months Ago
VK: Remove deprecated debug marker in favour of debug utils, should be getting prettier output from GPU profiling tools too
9 Months Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
9 Months Ago
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9 Months Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
9 Months Ago
Better default type for operator properties Fixed editing integer constants in ActionGraph
9 Months Ago
Use Input.AnalogLook and Input.AnalogMove in PlayerController
9 Months Ago
anim updates, transitions, animation controller setup
9 Months Ago
SceneOverlayWidget updates position when window is moved too Fixes sbox-issues/#4378
9 Months Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
9 Months Ago
Temp Gib Component
9 Months Ago
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9 Months Ago
Merge main again