192,356 Commits over 4,049 Days - 1.98cph!

5 Days Ago
Mild texture param tweak.
5 Days Ago
Snake hit screen effect.
5 Days Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
5 Days Ago
Eliminating more branch differences / minor cleanups
5 Days Ago
Eliminating more branch differences / minor cleanups
5 Days Ago
Fixed floor and foundation using the wrong wallpaper skin id
5 Days Ago
Texture update
5 Days Ago
Pressing right click with wallpaper in hands open the skin selection menu
5 Days Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
5 Days Ago
added dlc gesture preview and hooked up
5 Days Ago
merge from jungle_update
5 Days Ago
Fixed new jungle meats turning into spoiled bear meat when expired
5 Days Ago
Eliminating more branch differences Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation
5 Days Ago
Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation Eliminating more branch differences
5 Days Ago
fixed a missing mesh from collider script on corner_c prefab
5 Days Ago
Final polish pass on vm camera animations for the initial list of guns
5 Days Ago
Merge from snakes
5 Days Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
5 Days Ago
Merge: from main Tests: none, no conflicts
5 Days Ago
Merge from blowpipe
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from reposition
5 Days Ago
Codegen Manifest
5 Days Ago
Fixed foundation incorrect wallpaper socket name
5 Days Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
5 Days Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
5 Days Ago
Merge from protobuf_fixes
5 Days Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
5 Days Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
5 Days Ago
viewomdel and prefab update
5 Days Ago
cave scene tweaks for cave openings (overrides)
5 Days Ago
Cherrypick 119366
5 Days Ago
adjustments to some cave pieces that didn't get full coverage
5 Days Ago
Fixed max setup on new armor
5 Days Ago
Compile fix
5 Days Ago
Dont automatically add max skins to the viewmodel skeleton list
5 Days Ago
bunkers room dressing save
5 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
5 Days Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
5 Days Ago
Fix RPC error in CLIENT_SetTowId when detaching
5 Days Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
5 Days Ago
▉▊▄▇▆ █▄▄█ ▅▋▇▇
5 Days Ago
Arms VM test
5 Days Ago
Experiment with simpler covers, fix compile error
5 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
5 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
5 Days Ago
Disable debug gizmo
5 Days Ago
Spawn leaf effect with correct direction
5 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.