249,832 Commits over 3,959 Days - 2.63cph!

2 Days Ago
Prevent scientists from sneaking if they need to get into cover asap
2 Days Ago
ConVarFlags.Server and ConVarFlags.Admin and the implementation of both. When the method has a Connection type as the first parameter, that parameter will be the source. Add Connection.SendLog( LogLevel, string )
2 Days Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
2 Days Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
2 Days Ago
Fix metal detector not applying item era restrictions
2 Days Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
2 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 * Clean up game object / component reference serialization
2 Days Ago
Fix advent calendar able to bypass primitive era item restrictions
2 Days Ago
deleted test file
2 Days Ago
test commit
2 Days Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
2 Days Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
2 Days Ago
Rebuild options UI after merge
2 Days Ago
Merge from main
2 Days Ago
merge from primitive
2 Days Ago
merge from main
2 Days Ago
base shield gameplay pass
2 Days Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
2 Days Ago
Don't send networked objects twice when the host switches scenes
2 Days Ago
clean up /asset folder, deleting duplicate icons and radiator prefab
2 Days Ago
Merge from main
2 Days Ago
Fix and improve foliage placement compute map sampling/decoding, fix incorrect foliage cells being used, clean up and move shader setup for instancing to includes, fix bounds calculations, add function to get foliage counts per cell, implement instance offsets and density handling to foliage placement.
2 Days Ago
Fixed a bug with the [Change] attribute not using the correct type in some cases - make sure we always use the type that the property belongs to
Leaderboard backup, run #16829
2 Days Ago
Parent merge
2 Days Ago
Merge from main
2 Days Ago
Asset backups, collection update
2 Days Ago
Merge from demo_shot_improvements
2 Days Ago
Fixed spears not working with shields
2 Days Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
2 Days Ago
Restrict double barrel shotgun
2 Days Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
2 Days Ago
survivors can melee soldier lights
2 Days Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
2 Days Ago
Merge from main
2 Days Ago
Merge from primitive
2 Days Ago
Merge from admin_wanted_toggle
2 Days Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
2 Days Ago
Better generic conversation flow
2 Days Ago
Can now specify which NPC has a mission from the mission inspector
2 Days Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
2 Days Ago
Cata airtime & impact WIP.
2 Days Ago
Scene tweaks
2 Days Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
2 Days Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
3 Days Ago
Catapult flame ammo + lighting + sound emitter.
3 Days Ago
Fixed siege_weapon_ballista_base generating new materials on import
3 Days Ago
Fixed incorrect back bone offset on knight chest piece
3 Days Ago
lunar new year branch and very wip item setup
3 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this