129,805 Commits over 4,201 Days - 1.29cph!

4 Days Ago
Clamp position to the output portal when teleporting to and from the deep sea - primarily fixes running enterdeepsea causing you to teleported to middle of deep sea because it didn't clamp the distance from portal
5 Days Ago
Merge from parent
5 Days Ago
System uses burst cloth instead of unity physics Set up generic circle charm with burst cloth
5 Days Ago
▋▅▅▊▌ ▌▋▋▍▋▌▄▆▉▊▊▌▅▍▇
5 Days Ago
Baseline from hackweek prototype
5 Days Ago
Merge from map_work
5 Days Ago
Merge from small_ramp
5 Days Ago
▉█▍▇▅ ▊▄▋▅ ▉█▇▄ (██▍▇█▋▍ █▌▇▍ ▇▊ ▉▌█▌▊, ▍▍█▍▆▌ ▉▄▉ ▍▇▉▅ ▊ ▋▇▊█ █▅▊)
5 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
5 Days Ago
Remove the IsEntityDynamic() override in CookingWorkbenchBBQ because that is not the normal BBQ :( - don't worry about normal bbq anyways, it was already static and seemed to work fine with occlusion
5 Days Ago
▌▋▋█▄▋▄▆ ▄ ▅▌▇▍▋ ▅▆ ▉▌▉▉▆▉▌ ▋█▌▌▆▍▊▇ ▉▇▆▌▍▇█▉█ ▄▌ █▅▌ ▌▆▉▉▆▄▉▋▅ ▊▇▍▍▍▆ ▍▋▇█ ▌▆ ▄▊▍▆ ▍▅▇▄██ ▅▋ ▌▊▉ ▆▋▋▉▋▌▅, ▊▉▍██▇▉▆█▄ ▆▊▌ ▊▉▆▆▍▆ ▊▋▆▅▆▄▆ ▊▊▄▊▌ ▅ █▌▄█▆▉▊▍▉ (▅▍▅█▆ ▌▍▋▉ █▉ █▆▇▇ ▇▋ ▇ ▅▊▌▆▌▅▅ ▅▍ ▉ ▅▍▋ ▇▆▅ ▊▆▍▋▌)
5 Days Ago
Paintball Gun - updated blockout mesh after animation feedback
5 Days Ago
Null check playable graph when setting animator controller
5 Days Ago
merge from playable_fixes
5 Days Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
5 Days Ago
Merge from boat_building
5 Days Ago
Merge from health_rework
5 Days Ago
Fixes
5 Days Ago
scientist_boat_fixes_3 -> naval_update
5 Days Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
5 Days Ago
5 Days Ago
Projectiles
5 Days Ago
scientist_boat_fixes_3 -> naval_update
5 Days Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
5 Days Ago
merge from buoyancy_deepunderwater_fix
5 Days Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
5 Days Ago
Fix playable graph IK issues
5 Days Ago
scientist_boat_fixes_3 -> naval_update
5 Days Ago
Retain group id between saves
5 Days Ago
fixed clip check
5 Days Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
5 Days Ago
added physic impact sounds for the PT boat
5 Days Ago
scientist_boat_fixes_3 -> naval_update
5 Days Ago
stupid pooling fix
5 Days Ago
Dont save the ghost ship hackable crate. Stops save nre
5 Days Ago
merge from ai_vehicle_clipping_check_optim
5 Days Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
5 Days Ago
▄▊▅ ▇▌▉▄▅▇▅▌▊▋▍ ▉▉▉▇▉▋▅▆ ██▋ ▇▅▋█▄▆▉▄ ▆▉▆ ▌▉▄▍▌ ▆▊▌▌ ▇▇▍▌▅▊ █▄█▄ ▋▅▊▉▉█ ▆▋▇ ▌▆▊██▇▊▄▆▊▌▍▉▉▊▇.▄▆▍▆▇▌█▊▆▋▄. ▆▍▉█▊ (█▇▍▉▋▌) █▉ ▉▊▅█▉▅ ▅▉▄▅█▅▇ ▉▍▄▌▄▆▊▆█▄ ▋▅▆█▆▊▄▊, ▅▋ █▋▋▊ ▍▄▅▉█▅ ▋▄▇ ▆▍█▌▋▋▊▌▆ (▄▉█▇ ▆▊▍▍▍▉▇ █▍▌ ▅█▌▍▄▄ ▋▆▆▊) ▌▄▉▌▋▇▌▉▍▅▊▅▅▊▌.█▊▉▆▆▋▌▇ (▄▆█▌▋▉) ▋█▌▆▋▉▆ ▅▅▆ ▊▊▌▉▋▆ ▄▆▆▅▉█▆▄ ▄▍▍▊█▉▆█ ▄▍ ▅▊▋ ▍█▄▉▇▉ ▇▉▉▍▆▉▌▆ ▆▊▊▍▇▆▌▆▌ * ▊▉▋▉▍▅ ▉▌▇▄█▄▌▆▉▆▌ ▍██▄▊▅▉▇▄ (▌█▍ ▌█▍▋▉█▄▊▄, ▇█▄▄▍ ▉█▅█▇)
5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
Applied prefabs. Dummy coord fixes.
5 Days Ago
Re-route setting animator states to playable animation controller
5 Days Ago
scientist_boat_fixes_3 -> naval_update
5 Days Ago
Compile fix
5 Days Ago
scientist_boat_fixes_3 -> naval_update
5 Days Ago
Fix margin check in wander state
5 Days Ago
Support boat debug ddraw convars on server
5 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
5 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
5 Days Ago
Disabled deep sea portals debug by default