195,734 Commits over 4,110 Days - 1.98cph!

3 Days Ago
Update: additional memory metrics for memory profiling - Using release binaries based on 77ac1774 - Renamed NotifyOnAllocCount to NotifyOnTotalAllocCount - Added NotifyOnMainAllocCount, NotifyOnMainMemKB, NotifyOnWorkerAllocCount, NotifyOnWorkerMemKB (default 0 - disabled) - Set NotifyOnTotalAllocCount to 16k and NotifyOnTotalMemKB to 12MB Makes it easier to focus investigation in particular areas. Tests: continuous profiling on Craggy with enabling individual metrics and verifying that it generated snapshots with expected "violations"
3 Days Ago
instant_camera_ui_fix -> main
3 Days Ago
Use on flags changed instead
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Merge from foliage_instancing
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Set placement population as structured buffer
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set seaweed meshes to readwrite
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merge from loot_spawns
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Silencer added to elite create loot tables
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manifest build
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merge from main
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Merge from trying_stuff_out
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Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
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Merge from parent
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Merge from main
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Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
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Merge from flash_light_fix
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Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
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Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
3 Days Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
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Remove runtime error when encountering field ID 0 for now because we missed staging wipe
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Rename menu item so it's clear that Rust+ needs it for item icons
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Disable lights on rechargable batteries when > 15m away
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Better grid filtering system, custom inspectors
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Merge from teslacoilfix (distance culling inconsistencies)
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LOD changes to TeslaCoil FX.
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Merge from fix_protobuf_field_0
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Protos codegen after merge
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Merge from main
3 Days Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
4 Days Ago
Item grid refactoring, started store featured tab
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is_producing_fix -> main
4 Days Ago
Fix is producing logic issue on beehives
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merge from party_system -> aux
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bee_bomb_distance_changes -> main
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Comment
4 Days Ago
bee boulder now matches the speed and distance of other catapult projectiles
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merge from main -> party_system
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instant_camera_ui_fix
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Ensure set flash is set to appropriate light state on deploy
4 Days Ago
Ensure correct flash fx is played