140,465 Commits over 4,352 Days - 1.34cph!

2 Days Ago
Increased size of triangle ladder hatch col.
2 Days Ago
Update: Jobs 3 - enable parallel sub updates switch Tests: none, related unit tests pass
2 Days Ago
Update: pregenerate radius tile offset to avoid potential races Tests: ran unit tests
2 Days Ago
merge from easter2026_dlc/bunny_bc
2 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
2 Days Ago
Added back error overlay toggle in the tools tab, it flips the convar
2 Days Ago
Fixed NRE when clicking on vehicle buttons in the main menu
2 Days Ago
Bugfix(tests): TestNew_LaggyTeleport - fix sleepers incorrect position after recent refactor Tests: ran unit tests, they pass
2 Days Ago
Bugfix(tests): fix incorrectly converted TestNew_MoveOther spawn pos Tests: ran unit tests, now only 1 failure
2 Days Ago
Mergee from chainsaw_hotspot_gathering
2 Days Ago
Bugfix(tests): increase DummyServer's network grid from 512 to 1024 Some tests ended up spawning outside of the network grid, leading to test failures. Tests: ran unit tests, from 30 failures down to 9 (2 tests)
2 Days Ago
Fix NRE when attacking resources with explosives
2 Days Ago
Update(tests): bring back spawning on boundaries of network ranges Current logic considers those cells to be in range, so rely on that fact. Doesn't fix tests, but validates edge cases Tests: ran unit tests, same tests failt
2 Days Ago
Remove all duplicated methods used for convenience that were forwarding to the main navmesh, agent now explicitely selects the navmesh they want to query
2 Days Ago
Silly horse mask repose/partial prefab setup
2 Days Ago
Merge from main
2 Days Ago
Clean(tests): consolidate network-range-distance calculating logic Got tired of fixing it up manually in every test Tests: ran unit tests, some still fail (likely due to out of network grid bounds cases)
2 Days Ago
Reorder samplePosition arguments to be consistent with unity
2 Days Ago
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
2 Days Ago
FIx compile error, further api unification
2 Days Ago
apartment wood stove update
2 Days Ago
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
2 Days Ago
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
2 Days Ago
fixed 3p salvaged axe offset
2 Days Ago
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
2 Days Ago
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
2 Days Ago
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Assigned correct climb anims and polish pass
2 Days Ago
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2 Days Ago
Merge from esp_voip_indicator
2 Days Ago
Updating bunny suit with new skeleton
2 Days Ago
Merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
Fixed rich text in search bars again
2 Days Ago
Updated RustIcon inspector to be able to easily swap out the icon renderer material like we can do for text Added outline to icons on ESPPlayerInfo
2 Days Ago
sofa updates
2 Days Ago
fix BC serialization issue
2 Days Ago
Fixed tabs allowed in demo not showing in demo
2 Days Ago
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
2 Days Ago
Reordered the tabs to match the old f1 menu
2 Days Ago
apartment spotlight col
2 Days Ago
merged /main/rust_relay_server -> /main
2 Days Ago
CodeGenned
2 Days Ago
apartment spotlight
2 Days Ago
Paintball Overalls repose/prefab update
2 Days Ago
Made the dev tools UI less terrible at low resolution
2 Days Ago
Beanbag sitting pose update
2 Days Ago
Merge from main