136,125 Commits over 4,293 Days - 1.32cph!

2 Days Ago
Fix paintball impact effects being all fucked up
2 Days Ago
Suppress PropRenderer warning in builds
2 Days Ago
Update: ServerProfiler.Core - various improvements and fixes - debug windows binary from f50b4fc9 - change internal constants to be more sensible (assumed worker thread count 4 -> 32, max recorders 64 -> 16, max alloc 1GB -> 512MB) - bugfix for not cleaning up dead thread state when running immediate mode recording - MemoryPool no longer allocates from heap as a fallback when it's over capacity Think core lib is done enough for now, gonna move to finishing rust side Tests: ran unit tests
2 Days Ago
Update: add TextContextExhaustionTest - reduce TestDeferCleanup internal loop count to 8 from 16 (as was still possible to starve the pool) Tests: ran unit tests, pass (got local unsubmitte fixes)
2 Days Ago
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2 Days Ago
Update: add TestDeferCleanup test Works, but discovered that I forgot to clean up threads in ServerProfiler.Core, so I'm starving out the pool Tests: ran new test
2 Days Ago
Ship mksheet.exe (for particle sprite sheets) saverestore uses ErrorNoHaltWithStack not Msg * Also fixed a Lua error due to missing ErrorNoHaltWithStack Merge Pull Requests * Apply name filter to post refresh server list updates * Fixed Lua errors when manually running internal concommands dupe/save_publish Fixed an exploit that allowed spamming player_pickup on the server * For now, we block any new pick up attempts if we have a prop already picked up. Replace barney's face on EP1 maps Dynamic resupply changes * Use GetMaxArmor instead of hardcoded 100 * Use "canon" values for max ammo of each ammo type (instead of 9999), so it spawns more useful ammo types instead of shotgun ammo all the time Fix Combine Soldiers using rifle walk/run anims with shotguns Disable more Low Violence code that checked the registry * It was already basically unused, so it won't confuse me in the future by being still compiled Add description and min/max to engine_no_focus_sleep
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
syncvar partial fix on shutterframes
2 Days Ago
Fix paintable reactive target colliders (ty aron)
2 Days Ago
Update: minor changes - MakeScopeRecording -> RecordScope - fail starting to record if profiler isn't initialized Tests: unit tests
2 Days Ago
Update: ServerProfiler.Core - MemoryReadings are now implemented via MemoryPool - debug windows bins from 47635f61 - ABI break for MemoryData Tests: unit tests + 10x of StressTestImmediateCaptureMT
2 Days Ago
"Closing Soon" state for the indicator buoy.
2 Days Ago
More monument blockers blockouts for idea testing
2 Days Ago
Update: ServerProfiler.Core - use memory pooling - debug windows binary built from af80ca2c - this fixes/reduces occurance of the MT race - also reduces capture overhead (at least in debug, 2.2s -> 0.75ms) - added MPMCQueue license file Need to revive support for MemoryReadings, will do that next. Tests: unit tests + StressTestImmediateCaptureMT 10 times
2 Days Ago
Fix server/none compile errors
2 Days Ago
update to bbq lods - includes the fork improved last lod - LOD2
2 Days Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
2 Days Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
2 Days Ago
Prevent ambient multipliers being applied twice
2 Days Ago
Fix photoframes not censoring properly
2 Days Ago
Empty scene and monument folder
2 Days Ago
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2 Days Ago
Skin pass for minigun back pack
2 Days Ago
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2 Days Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
3 Days Ago
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3 Days Ago
Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
3 Days Ago
Paintball decal color tweaks.
3 Days Ago
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3 Days Ago
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
3 Days Ago
cowbell setup updates
3 Days Ago
updates to drumkit.deployed for player & stick positioning
3 Days Ago
Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue - debug windows binary from 268ce0c3 Needed to add memory pooling, my own version couldn't handle non-integral types Tests: unit tests
3 Days Ago
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3 Days Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
3 Days Ago
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3 Days Ago
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
3 Days Ago
reject player boat push from ladder
3 Days Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from boat_optim_test/wip
3 Days Ago
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3 Days Ago
merge from better_steeringwheel_clipping - compile fix
3 Days Ago
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3 Days Ago
merge from better_steeringwheel_clipping
3 Days Ago
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3 Days Ago
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3 Days Ago
More monument blocker blockouts
3 Days Ago
merge from main