userBill Bcancel

13,114 Commits over 2,800 Days - 0.20cph!

2 Months Ago
Support multiple SkinViewer objects at once
2 Months Ago
Merge from Main
2 Months Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
2 Months Ago
Merge store-ui -> Main
2 Months Ago
Fix bugs with attack heli rocket/flare firing lockouts
2 Months Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
2 Months Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
2 Months Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
2 Months Ago
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
2 Months Ago
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
2 Months Ago
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).
2 Months Ago
Last of the hackweek work
3 Months Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
3 Months Ago
Check ingredients by item ID
3 Months Ago
When making meals, take stacks into account
3 Months Ago
Fixed missing deer kebabs
3 Months Ago
New system UI
3 Months Ago
New system, combine ingredients button
3 Months Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
3 Months Ago
More button stuff
3 Months Ago
Toggle button UI stuff
3 Months Ago
More icon work
3 Months Ago
Icon button work etc
3 Months Ago
Generate proto
3 Months Ago
Fixed IsSeatClipping direction not being normalised
3 Months Ago
Actually create the meal output items
3 Months Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
3 Months Ago
Actually convert ingredients to meals
3 Months Ago
Oops, needs the .translated
3 Months Ago
Tidy up
3 Months Ago
Revert accidental MenuUI commit
3 Months Ago
Fix unassigned fuel grid + other bits
3 Months Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
3 Months Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
3 Months Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
3 Months Ago
Merge SeatClipInfoChanges -> Main
3 Months Ago
More info for the SeatClipInfo going to Sentry
3 Months Ago
Exclude the most common triggers for SeatClipInfo
3 Months Ago
Cooking UI work, some oven setup
3 Months Ago
ID/manifest fix for electric oven
3 Months Ago
Cherry pick small SceneLoader improvements -> Main
3 Months Ago
Loot panel rename
3 Months Ago
Allow opening my scene with Ctrl+Alt+Shift+B
3 Months Ago
Manifest only
3 Months Ago
Added new items with icons for various food combination meals
3 Months Ago
Merge ParentedDroppedItemNetworking -> Main
3 Months Ago
Apply André's version, with bool fixed
3 Months Ago
Subtract my version
3 Months Ago
Added outline to the Skin Viewer 3D views
3 Months Ago
Icon for low grade oven