198,692 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
S2P everything
1 Year Ago
Fix arctic research base not having S2P label
1 Year Ago
Add logging
1 Year Ago
Optimized generation speed for hill cliffs
1 Year Ago
Rename HLOD setting
1 Year Ago
Added missing outputs to func_healthcharger in the .fgd Also remove duplicate ClearAllOutputs from the FGD
1 Year Ago
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1 Year Ago
Blue variant + texture tweaks
1 Year Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)
1 Year Ago
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1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Phrases rebuild Adjusted default steering smoothing
1 Year Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
1 Year Ago
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1 Year Ago
Added an icon for equip hood radial menu option
1 Year Ago
swaymuzzle tweaks
1 Year Ago
edited blunderbus 3p aim anim so the gun is held correctly
1 Year Ago
3p mask updates
1 Year Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
1 Year Ago
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1 Year Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
1 Year Ago
1 Year Ago
some chain material setups
1 Year Ago
fixed wrong rotation constraint axis being used for one of the limits
1 Year Ago
basic gizmos on constraints
1 Year Ago
Added "Emission Fresnel" options to standard specular shader
1 Year Ago
fixed length modifier and gravity on capes
1 Year Ago
cape cloth material
1 Year Ago
ghostsheet setup, split bone controllers for better collision control
1 Year Ago
improved edit-time gizmos so you can see colliders and constraint setups
1 Year Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
1 Year Ago
Fixed compile errors
1 Year Ago
Moved vending machine back to shared
1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Cleanup comments
1 Year Ago
Faster night check
1 Year Ago
Fixed broken night check
1 Year Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
1 Year Ago
split gizmos between configuration and playmode
1 Year Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
1 Year Ago
Rewrote spawn event to use thresholds instead
1 Year Ago
Reduced agro radius
1 Year Ago
Baseline, added item and entity prefabs
1 Year Ago
Added angry horn
1 Year Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
1 Year Ago
Backfires now happen at a random point in the future