240,428 Commits over 3,867 Days - 2.59cph!
m4 - fixed lootspawn asset naming mismatch
Merge ServerSideRagdolls -> main
Fixed empty sourceBonePos array on load from save
merge from legacy_shelter
merge from legacy_shelter
merge from sign_paint_improvements
merge from fix_oil_rig_radiation_reset
M4 spawn tables
M4 very rare spawn - despawn slower
Fix lights & alarm not turning off when the crate respawns
Leaderboard backup, run #7900
Merge ServerSideRagdolls -> main
Fixed momentary invisible player when corpse spawns while player was parented
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Muzzle FX & ejection location improvements.
Merge ServerSideRagdolls -> main
Fixed interpolation issues, new system now working correctly
Revamp ragdoll bone position and initial lerp, fix limb trouble between client and server. Broken right now, but committing this mostly-complete WIP
New Outfit Piece - Fisherman Jumpsuit
LODs and Skinning adjustments coming asap!
Don't copy bone positions on client when ragdoll sim is on server, since the server doesn't know about any of the non-rigidbody bone positions, so it just confuses things (and most noticeably messes up the neck if the player was looking down)
Rotate the object around the pan offset
Reset camera button resets pan and zoom too now
Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general
set pinata physics mat to cloth so weapons play soft impact sounds
remove confetti cannon sound from pinata-stage-destroy effect
Changed M4 shotgun to have same despawn time as Spas-12
Only use bodyRotation for the up axis of the corpse, since it's really more like eye rotation
Sort bones for perfect data sync
M4 despawn set to match Spas-12 despawn time.
Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations
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Added bespoke Pinata PFX
Updated to the new Albedo-AO texture from Matt
Material tweaks
Texture size optimization
Merge main -> ServerSideRagdolls
lined up wire on pinata a bit better
merge from item_store_order
Hide CC_GMOD_Tool and CC_Face_Randomize
Sandbox only globals that should've never been globals
Minor clean ups
added 2nd flame to script
merge from dec_weaponrack_updates
Setup M4 for all weapon racks.
Support rotating the brush with the movement direction of the mouse
Set the paintbrush brush to use this mode instead of random rotation
Remove empty LOD group component from m4
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims