240,441 Commits over 3,867 Days - 2.59cph!
Make `ListView.ItemAlign = Align.SpaceBetween` work better, especially when there's not enough items to fill a row
Merge ServerSideRagdolls -> main
confetticannon default bp + craft
merge from legacy_shelter
Can no longer pickup door from legacy shelter
merge from birthday_cake_viewmodel
Leaderboard backup, run #7876
Added animator support for third person fractional reloading
Recut Spas12 reload animations to demonstrate new behaviour
Animator changes (for future player rig integration):
Added params:
reloadStop (trigger)
canUseFractionalReload (bool)
States:
FractionalReloadStart
FractionalReloadLoop
FractionalReloadEnd
Merge from confetti_cannon
Better, safer fix for gibs
Remove an array allocation when spawning custom gibs
Fixed more init issues when loading server-side ragdolls from a save. Limbs are not positioned correctly
Fix pinata spawning an incorrect amount of gibs when fully destroyed
Server loads limb positions from save files
Confetti cannon can be lit via an igniter and a lit torch
Further improvements to kinematic ragdoll sleep activating when it should, even on vehicles. Shh bby is ok
Be a bit more aggressive with ragdoll and dropped item sleep
Merge from media_projects
Del dev camera mat conflict
Crafting cost (500 wood)
First pass on pinata loot table
Add some confetti when a stage is destroyed and when the pinata is destroyed
Mesh editor & movement test scene
Code gen. Looks like some got reverted in the
90701 merge .
Code gen, fix missing ragdoll code
Merge main -> ServerSideRagdolls
set up view model render script on correct cake and removed old cake from viewmodel
Leaderboard backup, run #7861
Fixed BindSubsurfaceProfile requiring Renderer
merge from legacy_shelter
Don't allow placement over ragdolls
Add Scene.GetSystem<T>
Fix opening all menus as modal
Add BaseComponent.OnDirty, [MakeDirty] property attribute
Add GameObjectSystem.ITraceProvider
Remove CameraPhysicsDebug from menu camera 🤦
Hitbox components, Hitbox System
PlayerController faces the direction of the camera when spawning
CameraPhysicsDebug does its traces in a thread
Hitbox tags are a tagset
Fix opening menus as modal
Leaderboard backup, run #7852
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
When saving editor layout, check for duplicates, make a popup window to confirm changes
https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png
Add default layout
Update Facepunch.ActionGraphs
More tests for parsing invalid graphs
Fixed parsing graphs referencing missing methods