240,711 Commits over 3,867 Days - 2.59cph!

12 Months Ago
12 Months Ago
Jig -> Graph
12 Months Ago
assigned correct double height material to standing mirror
12 Months Ago
Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.
12 Months Ago
mirror_material double height for standing mirrors
12 Months Ago
Setup hatchet & pickaxe for single weapon racks
12 Months Ago
Fixed single weapon rack gibs.
12 Months Ago
pacifist heal / assassin upgrades
12 Months Ago
Improved single weapon rack placements.
12 Months Ago
merge from main
12 Months Ago
merge from fix_codelock_rpc_distance
12 Months Ago
merge from spooky_speaker_io
12 Months Ago
merge form base_decor_DLC
12 Months Ago
Fixed weapon racks not drawing bounds in the editor correctly.
12 Months Ago
Add SceneMode.OnSoundEvent
12 Months Ago
Add SceneModel.OnGenericEvent
12 Months Ago
Fix CUtlString copying crash in animevent_t
12 Months Ago
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
12 Months Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work
12 Months Ago
Put ActionJigDebugger in its own file
12 Months Ago
Updated Storage adaper ignores for storage barrels Hidden storage barrel A Improved Storage barrel B C placement (still needs some tweaking) Improved Storage barrel B C storage adabpter locations Fixed unable to place storage barrels on certain building grades Fixed floating storage barrel Stoage barrel icons
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from base_decor_DLC
12 Months Ago
Leaderboard backup, run #6893
12 Months Ago
Fix CameraPhysicsDebug start pos Use BodyGroups selector (I hate this)
12 Months Ago
Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks
12 Months Ago
Fixed MeshTerrainRoot running on server Find scrap and find metal blade tutorial steps will now accept any already in the inventory Lower height of starter base, easier to get into without requiring jumps Ping the campfire for the ignite stage
12 Months Ago
Fixed negative collider size on fish trophy
12 Months Ago
Remove door from the dock Clean up more old spawners Pull metal ores out of cliffs Show pings for kill chickens mission
12 Months Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
12 Months Ago
Fixed inventory rotation getting applied to wanted poster shots
12 Months Ago
Adjust refresh rate to 1s
12 Months Ago
Add "wantedposter.autorefresh" convar If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
12 Months Ago
Fixed bear not spawning correctly Fixed rotation of map icon
12 Months Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
12 Months Ago
Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt!
12 Months Ago
football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations
12 Months Ago
Remove unused poster prefabs Added some precautions to prevent the inventory screen affecting the screnshot process
12 Months Ago
Adjust wanted poster sizing to fit new models
12 Months Ago
Cherry-pick more signal light changes -> Aux2
12 Months Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
12 Months Ago
Updated VehicleLight script colours
12 Months Ago
Undo accidental GameUI commit
12 Months Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
12 Months Ago
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
12 Months Ago
Merge TrainSignals -> rail_network_link
12 Months Ago
merge from main
12 Months Ago
merge from DroppedItemsOnVehicles
12 Months Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset