240,713 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
12 Months Ago
Expose separate effect slot for poster/picture
12 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
12 Months Ago
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12 Months Ago
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12 Months Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
12 Months Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
12 Months Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
12 Months Ago
Add generic TagSet
12 Months Ago
12 Months Ago
Allow updating existing action graphs from json
12 Months Ago
Leaderboard backup, run #6905
12 Months Ago
Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Delete player.phy What the hell is this file? Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path
12 Months Ago
Added concrete_trim clean + normal + damaged blend corrected plywood_trim path
12 Months Ago
Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
12 Months Ago
Silly mistake in PurgeShapes
12 Months Ago
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete
12 Months Ago
Avoid having to rebuild hull to create transformed hull
12 Months Ago
Cactuses no longer defeat scientists
12 Months Ago
VR loop changes Remove more unused
12 Months Ago
Merge from main
12 Months Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
12 Months Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
12 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash Add BodyGroupsControlWidget Validate indices are in range in AddCollisionMesh Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap Add an random U offset to tiling hotspots UVs football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt! Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work Fix CUtlString copying crash in animevent_t Add SceneModel.OnGenericEvent Add SceneMode.OnSoundEvent Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom Transform Json serializable ControlWidget don't fall through OnContextMenu by default Merge branch 'master' into new-physics-merge
12 Months Ago
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12 Months Ago
Update Facepunch.ActionGraphs
12 Months Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
12 Months Ago
Copy/Paste/Reset transform
12 Months Ago
merge from mirror2023
12 Months Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
12 Months Ago
Merge from main
12 Months Ago
Poster photo post profile.
12 Months Ago
Fix struct default values from method parameters
12 Months Ago
Fix struct default values from method parameters
12 Months Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
12 Months Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
12 Months Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
12 Months Ago
Remove unused Calculate predicted seconds to photons from now for tracked device poses Update HMD transform in various additional places, should help with latency Fast path specifically for *hmd* pose retrieval, should help a tiny bit with latency VRSystem.Update refactor Shorten GetPredictedSecondsToPhotonsFromNow to GetPredictedTime, use GetDeviceToAbsoluteTrackingPose for GetHmdMatrix
12 Months Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
12 Months Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
12 Months Ago
Added TOD and Weather settings to render tool.
12 Months Ago
Jig -> Graph
12 Months Ago
Jig -> Graph
12 Months Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
12 Months Ago
merge from main
12 Months Ago
merge from halloween23_disable
12 Months Ago
Disabled Halloween - Disabled UI elements - Disabled Frank table craft - Disabled Dungeons - Disabled Spooky Sounds - Disabled NPC spawns - Restored collectables - Restored menu videos and logo -
12 Months Ago
Added basic pass and resolution settings to render tool.
12 Months Ago
merge from main
12 Months Ago
merge from horse_loot_panel_fix_2