240,703 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo
12 Months Ago
merge from main
12 Months Ago
merge from cinematic_editor_frustum_drawing
12 Months Ago
merge from 3p_guitar_skins_fix
12 Months Ago
Merge from rail_network_link
12 Months Ago
Merge from experimental
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Updated Wanted Poster Model to have a rear face
12 Months Ago
merge from main
12 Months Ago
merge from base_decor_DLC
12 Months Ago
Leaderboard backup, run #6917
12 Months Ago
Fixed head information panel not displaying on the client
12 Months Ago
Fixed small trophy pooling issues
12 Months Ago
Fix head bags not dropping if inventory is full
12 Months Ago
Fixed network group assigning not working and throwing group inside errors for tutorial entities Also fixes tutorial trees getting added to the global broadcast list
12 Months Ago
Test map spawn pos move
12 Months Ago
Added a small rail loop to my test map
12 Months Ago
Fixed some broken prefabs
12 Months Ago
Fixed some chicken ping issues
12 Months Ago
Update LookAtTooltip after merge
12 Months Ago
Merge Main -> DroppedItemsOnVehicles
12 Months Ago
Manifest, codegen, protobufs
12 Months Ago
A few extra tail prefab updates
12 Months Ago
Merge from main
12 Months Ago
Train splines have changed again. Regenerating them.
12 Months Ago
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
12 Months Ago
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
12 Months Ago
Citizen: move foot attachments into prefab
12 Months Ago
Disable right foot IK during kick Make kick first person (head movement snapping is very problematic to solve)
12 Months Ago
Impl shape getscale, not really needed but our api has it
12 Months Ago
Adjust cooldown time
12 Months Ago
Merge from FishTrophyAnimations
12 Months Ago
Hook up animation
12 Months Ago
Add back CreateDebugSceneObject, hammer uses this to render collision
12 Months Ago
replaced kick anim in animator, added additional avatar
12 Months Ago
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
12 Months Ago
Added rigged versions of all the fish types Added simple fish animation
12 Months Ago
Merge main -> experimental
12 Months Ago
Fixed unintended issues from 86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
12 Months Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
12 Months Ago
Expose separate effect slot for poster/picture
12 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
12 Months Ago
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12 Months Ago
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12 Months Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
12 Months Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
12 Months Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
12 Months Ago
Add generic TagSet
12 Months Ago