240,726 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
12 Months Ago
Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt!
12 Months Ago
football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations
12 Months Ago
Remove unused poster prefabs Added some precautions to prevent the inventory screen affecting the screnshot process
12 Months Ago
Adjust wanted poster sizing to fit new models
12 Months Ago
Cherry-pick more signal light changes -> Aux2
12 Months Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
12 Months Ago
Updated VehicleLight script colours
12 Months Ago
Undo accidental GameUI commit
12 Months Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
12 Months Ago
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
12 Months Ago
Merge TrainSignals -> rail_network_link
12 Months Ago
merge from main
12 Months Ago
merge from DroppedItemsOnVehicles
12 Months Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
12 Months Ago
merge from halloween2023
12 Months Ago
merge from halloween2023
12 Months Ago
Dracula mask now removes facial hair
12 Months Ago
Add an random U offset to tiling hotspots UVs
12 Months Ago
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12 Months Ago
Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap
12 Months Ago
Fixed ActionJig test
12 Months Ago
CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie
12 Months Ago
Fix not being able to drop on a reroute node
12 Months Ago
Keep backpack panel open when selecting items inside the backpack
12 Months Ago
Validate indices are in range in AddCollisionMesh
12 Months Ago
Save chair starting y in protobuf
12 Months Ago
merge from main -> backpacks
12 Months Ago
set mask rarity to none
12 Months Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
12 Months Ago
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12 Months Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
12 Months Ago
Json ignore / hide ShaderNode.DisplayInfo Dynamically size input / output plugs Fix updating plug types in shader graph
12 Months Ago
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12 Months Ago
Add BodyGroupsControlWidget
12 Months Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
12 Months Ago
Leaderboard backup, run #6876
12 Months Ago
Client compile fix
12 Months Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
12 Months Ago
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12 Months Ago
Skin bundle update
12 Months Ago
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
12 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
12 Months Ago
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early Improves the snapping, still not 100%
12 Months Ago
Moved the kick action on the double doors to a radial menu, requiring a long hold Fits the action better, makes the player pause before opening which makes the gesture feel more natural
12 Months Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments