156,476 Commits over 4,536 Days - 1.44cph!

1 Year Ago
final fixes before merge
1 Year Ago
rpg incendiary ammunition adjusted lods
1 Year Ago
texture value tweaks
1 Year Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Year Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
1 Year Ago
fix toggles code after component update
1 Year Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
1 Year Ago
Merge from naval_missions
1 Year Ago
Prevent boats from jiggling once they reach their target position Codegen
1 Year Ago
Cleanup
1 Year Ago
Building skins and hazmats atlas variants
1 Year Ago
Codegen again I guess
1 Year Ago
fix serialized fields being inside compiler define
1 Year Ago
Codegen
1 Year Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from main
1 Year Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
1 Year Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
1 Year Ago
Door item fixes
1 Year Ago
Added boat door, setup as boat construction. Manifest
1 Year Ago
merge from bed_improvements - beds are now community skinnable
1 Year Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
1 Year Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
1 Year Ago
halloween floorpaper minor tweaks
1 Year Ago
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1 Year Ago
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1 Year Ago
Create tooling to setup mesh LODs for terrain chunks.
1 Year Ago
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1 Year Ago
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1 Year Ago
Steering wheel dismount position improvements for better mounting in tight spaces
1 Year Ago
Add test save with wall destroy bug epo
1 Year Ago
merge from main
1 Year Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
1 Year Ago
Boat block health increases
1 Year Ago
improved flow on floating_city_floating_walkways_B
1 Year Ago
set up hmlmg to be skinnable
1 Year Ago
halloween floorpaper wip
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from main #2 missing file
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
bed skinnable asset setup - need to test workshop
1 Year Ago
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1 Year Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
1 Year Ago
merge from main