156,468 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
1 Year Ago
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1 Year Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
1 Year Ago
Exception logging change
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
1 Year Ago
Apply shelf 11387 for Flavien
1 Year Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
1 Year Ago
Add mipmap group for effects
1 Year Ago
Time slice tile rebuilding that happens on main thread
1 Year Ago
Remove logs Add back avoidance
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
1 Year Ago
merge from modding_ddraw_perms -> main
1 Year Ago
Fix compile error
1 Year Ago
Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose)
1 Year Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
1 Year Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
1 Year Ago
reduced opacity of chainsaw additive rumble animation
1 Year Ago
merge from main -> modding_ddraw_perms
1 Year Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
1 Year Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
1 Year Ago
rpg incendiary ammunition model with lods, textures, material
1 Year Ago
merge from crosshair_customization
1 Year Ago
Make the code in the export popup selectable
1 Year Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
1 Year Ago
setting up minicrossbow 3p anims
1 Year Ago
Fix colourpicker enable bug, fix texture clear button
1 Year Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
1 Year Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
1 Year Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
1 Year Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
1 Year Ago
wip floorpaper
1 Year Ago
Logo update for charity plushie 02
1 Year Ago
manifest
1 Year Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
1 Year Ago
merge from main
1 Year Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
1 Year Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
1 Year Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
1 Year Ago
merge cherry_pick_iteration_speed to main
1 Year Ago
Cherry pick interation speed prefs
1 Year Ago
merge from meta_shit/loot
1 Year Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
1 Year Ago
Restored cargo ship deep sea avoidance following main merge
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
Obfuscation changes recommended by Rohan
1 Year Ago
Load balanced the deep sea spawning so it doesnt slow down the server
1 Year Ago
merge iteration_time_improvements to naval_update