240,747 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Native Vulkan submit, remove unused
12 Months Ago
Save RnHull_t on shape so tools can grab it later
12 Months Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
12 Months Ago
Create RnHull from library hull, just copy everything over
12 Months Ago
Revert "Don't add hulls and meshes to aggregate if they fail to build (old data)" This reverts commit 54d7102f39ce1aca8dde5f84c4cb91070f953eb2. Revert "Abstract physics hull" This reverts commit 592ef2bbb12f7cb633735b58c7ff5f594c292715. Revert "Allow BVH to have optional material indices" This reverts commit 6ba259ea8f0271d3f59e7b138a07f691cc918c6f. Revert "Move CPhysicsMesh and CPhysicsHull to their own files" This reverts commit 9c6ca449f38b72260189f2dc093aa4325b96fee6. Revert "Abstract physics mesh, phase out RnMesh_t but keep around for loading old collision data" This reverts commit 883b63ad78c97bd879a9f64e14551ff13bebca5f. Revert "Start trying to phase out RnHull and RnMesh" This reverts commit 71878031f158215d4f40a4f1dc913827824394ba. Revert "Remove bullshit from RnHull and RnMesh to see if still loads and how" This reverts commit 288df9621dd0c6cb6de3e35b958cecc4cb267102. Try pointing hull resource pointers to rubikon data, much easier if works Resource pointer needs to use intptr_t Add a hull deep clone Cherry picked SAT fixes in library
12 Months Ago
Add BackpackInventoryPanel Set backpack panel to resizable
12 Months Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
12 Months Ago
TrainSignal class cleanup
12 Months Ago
Merge from tutorial_island/foliage
12 Months Ago
Reduced garbage gen in RefreshLightState to zero
12 Months Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
12 Months Ago
Heli wreckage & related files.
12 Months Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
12 Months Ago
Terrain detailing.
12 Months Ago
merge from main -> hackweek_backpacks_2
12 Months Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
12 Months Ago
Set occupationOver of backpack to back
12 Months Ago
Cherrypick "prevent parenting"
12 Months Ago
Reassign entityPrefab of backpack wearable
12 Months Ago
repro
12 Months Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
12 Months Ago
Source, detection and UI basics.
12 Months Ago
Recycle shadow depth texture if requested atlas is of same size, remove code for unused mask texture Hammer uses same shadow atlas as everything else
12 Months Ago
Don't add hulls and meshes to aggregate if they fail to build (old data)
12 Months Ago
Native -> managed VR system, call managed WaitGetPoses inside VrPostPresent Render & submit serially + native submit test Use managed VR system checks in some native code
12 Months Ago
Splat updates for 8 channels. Scene org & heightmap polish.
12 Months Ago
Fixed targetID being jumpy/jittery Clean ups
12 Months Ago
Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable
12 Months Ago
Add sequential parameter to net.Read/WriteTable (#1866) * Add sequential parameter to net.Read/WriteTable * Break instead of return * Update net.lua --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
12 Months Ago
Fixed check for if this is first time assembly is enrolled Call TriggerRegisterEvent before OnHotloadSuccess This makes sure that TypeLibrary knows about the new assembly before things like EntityManager.OnHotloaded() get called.
12 Months Ago
Fixed check for if this is first time assembly is enrolled Call TriggerRegisterEvent before OnHotloadSuccess This makes sure that TypeLibrary knows about the new assembly before things like EntityManager.OnHotloaded() get called.
12 Months Ago
Add PhysicsBody.AddShape() which takes a Hull and transforms it
12 Months Ago
Fix leaked resources when CSwapChainDx11 is resized Before: https://files.facepunch.com/matt/1b1711b1/Taskmgr_mvUnDuMcc1.png After: https://files.facepunch.com/matt/1b1711b1/Taskmgr_fd19SDW3Xa.png CSwapChainVulkan also flushes scratch rendertargets on resize
12 Months Ago
New Outfit Piece! - Chef's Skull Cap https://files.facepunch.com/daniel/1b1711b1/R8fCJOhbSd.jpg LODs coming ASAP
12 Months Ago
12 Months Ago
Fix scene saving not using the extension
12 Months Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
12 Months Ago
Add SceneModel.AnimationGraph
12 Months Ago
exported new player crouch set of unarmed anims
12 Months Ago
Add some [Range] attributes
12 Months Ago
Don't hit gizmo hitbox if too close FloatControlWidget observes [Range] attributes, creates a slider https://files.facepunch.com/garry/64940736-605c-4d7f-a7f7-5d20c1427fa2.png
12 Months Ago
Merge from parent
12 Months Ago
Added console command to set player health, food and hydration.
12 Months Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
12 Months Ago
Fixed spawnmenu cursor position resetting in certain cases Reworked killicon library Updated language files Update string.lua
12 Months Ago
Initial commit
12 Months Ago
Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment
12 Months Ago
UV support for killicons (#1158) * UV support for killicons * Update killicon.lua Change UV material argument to path Change UV coordinate arguments to pixel values Fix improper sizes for UV icons * Changed name to killicon.AddTexCoord --------- Co-authored-by: AwfulRanger <AwfulRanger@users.noreply.github.com>
12 Months Ago
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12 Months Ago
Attempt at fixing contacts Graphics.CopyTexture error