240,745 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
12 Months Ago
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
12 Months Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Updated Facepunch.ActionJigs GraphView.CenterOnSelection Allow custom exception stack trace inspectors Update Facepunch.ActionJigs Update Facepunch.ActionJigs Null literal node Can get / set fields with nodes INode.CanClone, CanRemove Post-rebase fixes
12 Months Ago
Update gm_construct.nav Added walkable drop down only areas to elevated areas, such as roofs of certain buildings Added some navarea functions Added CNavArea.GetIncomingConnectionDistances Added CNavArea.GetAdjacentAreaDistances Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas.
12 Months Ago
Cherry picked 88685, 88686
12 Months Ago
12 Months Ago
Fixed water not rendering properly on Scene View in play mode
12 Months Ago
particles component Tonemap sliders
12 Months Ago
Merge from main
12 Months Ago
Hair-net White variation
12 Months Ago
Chef outfit LODs
12 Months Ago
Fill out SceneParticles
12 Months Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
12 Months Ago
Flush managed rts the same time native wants to, stops those huge temporary vram spikes when resizing scene editor
12 Months Ago
Save and Restore scene session camera state
12 Months Ago
Plumb in a fix for EntityPrefabEditor entity selection
12 Months Ago
Use ProjectCookie for scene last opened
12 Months Ago
KeyBindWidget: Fixed using the wrong code for middle/right mouse button
12 Months Ago
See if we can convince it to compile editor addons during test
12 Months Ago
merge from main
12 Months Ago
Merge from main
12 Months Ago
Write s&box.sln in unit test proper
12 Months Ago
artifact game log files when running test
12 Months Ago
Add ProjectCookie, to save cookies relative to a specific project (like last opened scenes etc)
12 Months Ago
Merge from main
12 Months Ago
HullCreateCylinder
12 Months Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
12 Months Ago
Leaderboard backup, run #6749
12 Months Ago
More foliage tests
12 Months Ago
Enable colliders in editor session again
12 Months Ago
Cleanup/Refactor
12 Months Ago
Create BVH and copy it to RnMesh_t (for tools)
12 Months Ago
BVH resource pointers point to rubikon data Swap these bits around in bvh node because that's the order rubikon has it
12 Months Ago
Fix bloom being enabled by default
12 Months Ago
Clean release build at 1am every day
12 Months Ago
If there is no current game, generate s&box.sln (fixes sbox/issues/1302)
12 Months Ago
Fix character collider bugs
12 Months Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
12 Months Ago
Some progress bars
12 Months Ago
Use aligned vertices for RnMesh_t, convert post load if they're unaligned
12 Months Ago
Fix cell size of backpack inventory
12 Months Ago
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
12 Months Ago
Add materials back to BVH
12 Months Ago
Merge rail_network_link -> Aux2
12 Months Ago
Fixed train signal lights at low LODs
12 Months Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
12 Months Ago
Try commiting GameUI.Inventory again
12 Months Ago
Native Vulkan submit, remove unused
12 Months Ago
Save RnHull_t on shape so tools can grab it later