198,783 Commits over 4,140 Days - 2.00cph!
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
Updated textures for Dragon launcher
resized textures
added flat top platform model
set dressing
Updated textures for dragon launcher
exported updated CNY spear admire animation
some extra zipline platform set pieces
some set dressing on a couple rooftop, as a sort of vertical slice
Updated textures for dragon launcher
cny spear - added icon, fixed model outline issues with worldmodel, updated worldmodel skinning
Ice King view, media and branding
Fixed duplicate network IDs on oilrig after server restart
All Building Skins views, Nomad, Abyss, Arctic, Frontier and Lumberjack views
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow
updated albedo texture accordingly
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mainmenu logo update, removed 10th anniversary
merge from map_toggle_option
Auto-spin the model slowly until the user interacts
Canvas doesn't need world cam stuff anymore now that we moved to using a RenderTexture for the skin viewer
dragon rocket launcher sounds
Don't try to open viewer if it's a multi-item DLC pack
Merge from main -> backpacks
cny_dragon launcher world model lods, prefab setup, icon
Merge from backpacks -> main
Catch null content in CheckAllParenting
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Fix blocked servers always doing a wildcard match, now aligns with the logic used for banned servers
compound scene changes (platforms placement)
Updated player remains model/lods + prefab update
Updated player remains material (still wip)
Setup shovel for all weapon racks.
Setup metal detector for frontier DLC single item wall racks
Added option to have map button as toggle instead of hold
Block equipping a backpack inside a safezone when the backpack you are wearing has items inside it
This prevents the backpack being accidently dropped inside a safezone when equipping an empty one
Allow backpacks to be stolen by other players inside safezone (default behavior of dropped items)
Should be safe because backpacks also stay on corpses when you die inside a safezone (please don't die above one)
merge from door_deployment_rotation
Setup MD for regular wall and floor standing racks.
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