241,024 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #5420
1 Year Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
1 Year Ago
add waterworld
1 Year Ago
Merge from heli_flares
1 Year Ago
Merge from main
1 Year Ago
Naming consistency.
1 Year Ago
AH Flare prefabs
1 Year Ago
merge from code
1 Year Ago
merge from main
1 Year Ago
code baseline
1 Year Ago
added launcher .item, prefab updates
1 Year Ago
file name updates
1 Year Ago
prefab updates
1 Year Ago
Include points & group in completion result
1 Year Ago
NavMeshAgent NRE fix
1 Year Ago
launcher prefab updates, added .viewmodel prefab (WIP)
1 Year Ago
Fix shader for procedural rendering, verticies and indicies seem right now
1 Year Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
1 Year Ago
Enable nullables, treat all nullability warnings as errors
1 Year Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
1 Year Ago
Latest changes
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from tests/entities
1 Year Ago
Set door collider to convex to prevent error spam
1 Year Ago
Default clan score to 0 in DB, no point being null
1 Year Ago
Got the door working
1 Year Ago
Fix menu background
1 Year Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
1 Year Ago
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1 Year Ago
Fix some times not saving
1 Year Ago
BenelliM4 work in progress Initial set up, still work in progress
1 Year Ago
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1 Year Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Removing several temporary build debug logs
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
exported homing missile launcher hold type idle pose and setting up in unity
1 Year Ago
Remove hard-coded dimension stripping by passing `?width=100%` to the API
1 Year Ago
Experimental `<emojify>` element test Parses a single string into multiple emojis e.g. `:factory: test :alien: hello :winking-face: :smiling-face-with-sunglasses: :pilot:` https://files.facepunch.com/alexguthrie/1b2311b1/sbox-dev_dV2aIi4uPW.png
1 Year Ago
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
1 Year Ago
Add rich presence system class which is polled every so often, instead of updating presence from 7 different classes
1 Year Ago
Iterating
1 Year Ago
/addons/citizen/ content recompile
1 Year Ago
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
1 Year Ago
RPC string manifest debugging