241,057 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Merge from main
1 Year Ago
Merge HeliDamageTexture -> Main
1 Year Ago
Fixed DamageRenderer and EmissionToggle scripts not handling the case where a material has other properties set elsewhere. Fixes attack heli headlights and damage texture interfering
1 Year Ago
A minor formatting fix
1 Year Ago
Reinstate damage texture for attack heli
1 Year Ago
General rocket trail FX
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Overwrite libsqlite3.so if it already exists
1 Year Ago
Fixed blend paint gizmo not showing
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Cleanup
Leaderboard backup, run #5203
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Prepare season config support
1 Year Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
1 Year Ago
Add `supportsComputeShaders` to client performance analytics
1 Year Ago
Fix menu slider for "building distance" not having correct translate phrase
1 Year Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
1 Year Ago
Skip generating normals for collision meshes
1 Year Ago
Add SkipNormals option
1 Year Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
1 Year Ago
Triangulate quads inside obj loader Conveyor is ModelEntity, uses model exported from Hammer w/ hotspot textures
1 Year Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
1 Year Ago
Rocket trail replacements WIP
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Log time taken to send all global entities to players
1 Year Ago
Mirror UV when sampling inside filter - prevents ugly border around some elements when using `filter: blur()`
1 Year Ago
Fix chat Set tickrate in project settings Dev map update + full compile Use vmap inside menu scene Tweak menu card styling, don't filter
1 Year Ago
merge from hold_to_reload
1 Year Ago
Cleaned up implementation and handled a few extra scenarios.
1 Year Ago
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1 Year Ago
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Leaderboard backup, run #5198
1 Year Ago
Placeholder materials in mining demo
1 Year Ago
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1 Year Ago
Collision mesh vertex merging (#13) If a 2D layer uses one material for all faces, simplify mesh generation
1 Year Ago
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1 Year Ago
Mirror() will now not duplicate vertices on the mirror plane Assuming the normals / tangents are tangent to the mirror plane
1 Year Ago
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1 Year Ago
Added parachute canopy art
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
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