241,185 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added Specular Multiplier color property to Deferred Decal shader
1 Year Ago
Typo fix in asset.party package publish successful
1 Year Ago
Chat grad
1 Year Ago
Visibility
1 Year Ago
Add Slider component
1 Year Ago
ttb
1 Year Ago
Setup missing prevent building
1 Year Ago
Fixed gradient ui styling
1 Year Ago
I remembered the magic trick
1 Year Ago
v_usp: changed on-screen position to be a bit closer, higher, and a slight roll to the left. Also fixed bones for IK intermediaries in animations
1 Year Ago
Add Input component, accepts System.Enum Value w/ two-way binds
1 Year Ago
Socket tweaks
1 Year Ago
ComputeShader.Dispatch: Remark about thread group size being automatic CRenderThreadDx11::OnReadBuffer: staging buffer needs to be the same size as the buffer to read, otherwise partial or offset reads silently fail
1 Year Ago
Collision tweaks
1 Year Ago
Use Switch in SettingsPage
1 Year Ago
Add Switch component w/ two-way bind
1 Year Ago
Remove unused reference
1 Year Ago
Initial commit
1 Year Ago
Initial commit
1 Year Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
1 Year Ago
more play page dabbles
1 Year Ago
Don't query for games for now
1 Year Ago
For now use ShowPackageSelector modal instead of our own inline element Removed unused MapSelect component now Use Value:bind for ServerName text entry
1 Year Ago
Lobby beginnings
1 Year Ago
Add ServerList / ServerListRow, not styled
1 Year Ago
Fix mouse snapping back when in relative mode
1 Year Ago
Use s&box auth tokens
1 Year Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
1 Year Ago
Make clan.info show a table of members similar to teaminfo
1 Year Ago
Can opt out of drag scrolling with `Panel.CanDragScroll = false;`, enabled by default (sboxgame/issues/issues/3491)
1 Year Ago
`@readonly` and `@editable` asset browser filters (sboxgame/issues/issues/3205)
1 Year Ago
Tweak auth api
1 Year Ago
Error wrapping for TextTargetOnOnPreRenderText Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
1 Year Ago
Fix flickering by using a separate buffer in the middle of culling & clearing separate buffer with a separate compute shader Small refactoring of compute shaders
1 Year Ago
Basic parsing support for CSS `background` shorthand Move position/length shorthand parsing into Parse.TryReadPositionAndSize (used for both mask & background shorthands) UI: don't clamp UVs in shader when BgRepeat mode is Clamp, fixes angled gradients Background angles conform to css spec - add offset to match +x as being 0 degrees instead of +y
1 Year Ago
game setup container
1 Year Ago
Don't show dead clan members on the map
1 Year Ago
Moved road sign decal to asset party
1 Year Ago
put matchmaking modal behind a fragment Intro transitions
1 Year Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
1 Year Ago
Mergable nuke w/ necessary shader fixes.
1 Year Ago
Add Auth token service Test new api url
1 Year Ago
Content from core
1 Year Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
1 Year Ago
More Game setup
1 Year Ago
adding plaster/brick blendable, adding door assets(model/mat/textures etc) Merge branch 'main' of sbox-assets
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
1 Year Ago
Minimize conflicts