130,591 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Better way to recognize the underlying skin renderer
Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition
Revert shader shanges (they're in the history if we ever revisit the idea)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Successfully ignores people who try to block its path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix in-game news header stretching/squishing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `auto_refresh_region` convar
- defaults to false on linux so it only gets ping region on startup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Debug lists
Ensure targets are in the right dictionaries
Ignored players are now properly removed from the blockers list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed crashes due to recent changes to gib system
Let's try this again: unload unreferenced materials in more places
This is aimed at making sure content from maps is unloaded before content from another map is loaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPC fixes.
Deploy in correct state.
Auto select functionality.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported Dolly and Trolley Props
Added Textures and Materials for Dolly and Trolleys
Setup Dolly and Trolley Prefabs, Colliders and LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                blunderbus 3p and gun anims update
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show "not in service" on the ferry's sign if the ferry is going to be removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▍▄▌▉▌▇ ▋▋▇█▅▍ ▍▊▋_▍█▄▅▌█▍▍▊▌▊, ▄█▊'▇ ▌▋▆ ▇▆▋█▌▍▆▅▆ ▋█▋▅█▉▇▄ ▉▇▉ ▅█▄▅▆▊ ▆▆▆▄▍▉ ▇▋▊▇▍▉▉ ▅▌ ▊▅▆█ ▌▋ ▅█▅▉▌▉▆▄▍▆▊
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed DMenuOptionCVar resetting from cvar too early in certain use cases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered
https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
 
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed potential OOB index error when clearing parented wire segments
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from map_perf_improvements2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hackweek_renderlod_collapse
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ship_patrol_path_vis
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from searchlight_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from io_seismic_sensor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from boombox_toggle_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed map renderers for dungeon cells (only used on xmas dungeons)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes
Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge SidecarRewrite -> Bikes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert harbor approach node error into a warning
Fix player not being able to initialise if the boat paths are disabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wait a second after sending the nexus.redirect command before kicking the player off the server
Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering
Should fix the game stalling for a bit before you see the loading screen saying you're changing servers
Might fix passengers in vehicles needing to manually reconnect in transfers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use GenericLerp to get smooth interpolated sidecar angle changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to destroy ping instance ASAP in sequential mode
Add 0.5s wait between pings to prevent job system interference
Add larger wait when waiting for ping to be done
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wheel trouble more + adjust sidecar angles