241,278 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Move addons/fsk_test_map to maps/
1 Year Ago
When setting GameLobby.Game set withLocal to true so that we actually load the local version if we're starting from a local version. This also fixes FileSystem.Data not using the folder with #local in when it should be.
1 Year Ago
Fix & refactor cell removal code
1 Year Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
1 Year Ago
merge from main
1 Year Ago
Fix mouse delta fuckups (fixes sboxgame/issues/issues/3672)
1 Year Ago
merge from water-explosion-revamp
1 Year Ago
merge from old_radio_list
1 Year Ago
StartServerAsync empties savedgame, gamesettings, extensions ConVars Create Game on default menu actually respects Min/Max players in the project settings Using min doens't make sense there actually
1 Year Ago
sbjproj + material rebuild
1 Year Ago
sbproj
1 Year Ago
sbproj
1 Year Ago
sbproj
1 Year Ago
sbproj
1 Year Ago
HandleAnalogValueChange never used Flow input actions to gamemenu if it's visible, there's no client and no keyboard focus Return Vector2.Zero for Vector2.Normal if IsNearZeroLength, instead of NaN 🤯
1 Year Ago
Ticket machines uploaded
1 Year Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
1 Year Ago
New Hair! - Long Bob https://files.facepunch.com/daniel/1b2111b1/sbox-dev_uIn4F9ltZi.jpg 7
1 Year Ago
Fixed broken collision on https://asset.party/rust/rustwaterdrum
1 Year Ago
Rust vehicle parts oil drum explosive meta
1 Year Ago
Move Rust vehicle parts to asset party https://asset.party/rust
1 Year Ago
Ignore some mega early IME WM events until the engine is initialized, should fix Proton crashing at startup
1 Year Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
1 Year Ago
Fix Input.ClearActions, Input.ReleaseActions not working
1 Year Ago
Fix doubleclick triggering all the time [fixes sboxgame/issues/issues/3683]
1 Year Ago
Key binds work again Fix stupid bot time hacks Fix bot inputs
1 Year Ago
Merge from main
1 Year Ago
More bundle shuffling
1 Year Ago
death shield upgrade banish other choices upgrade upgrade icons, fix upgrade hotkey
1 Year Ago
Add Noclip input action
1 Year Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int ) Add ComputeBuffer.SetData( Span<T> ) and ComputeBuffer.CopyStructureCount( ComputeBuffer, ComputeBuffer, int ) Can set/copy data outside a graphics block
1 Year Ago
ServerListPanel: Add Create Game button if we don't find any servers
1 Year Ago
Fixed game view sometimes not rendering, getting stuck on loading screen forever
1 Year Ago
Merge from main
1 Year Ago
More bundle experiments
1 Year Ago
Fix gizmo interaction in engine
Leaderboard backup, run #4613
1 Year Ago
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1 Year Ago
Citizen: added visemes animation prefab containing a set of viseme morph frames
1 Year Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
1 Year Ago
Finished transport heli fixup
1 Year Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
1 Year Ago
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1 Year Ago
ScrapTransportHelicopter prefab fixup part 1
1 Year Ago
Mostly set up ability to buy attack heli from Air Wolf compound
1 Year Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
1 Year Ago
Merge Main -> Attackhelicopter
1 Year Ago
Parachute straps now properly attach to player's back (temp until more final art)
1 Year Ago
Merge from main
1 Year Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right