241,278 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable
1 Year Ago
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1 Year Ago
Much more accurate and faster way to calculate max depth on tiled light building by using depth hierarchy, increase tile size to
1 Year Ago
Wip lobby system
1 Year Ago
Clean up API reference styles
1 Year Ago
Another fix More fixes, UVs for cut faces
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
1 Year Ago
[Pick] add MinMax downsample operator for Hi-Z depth buffer, this will help us do some GPU occlusion tests and trace what's between SSR geometry Fix atmospherics not showing up on editor for shadingmodel shaders Compiled shaders
1 Year Ago
Obsolete fixes, made mouse looking work
1 Year Ago
Input is available in the game menu * Setting Mouse.Position works again * Fix ButtonEvents not flowing to UI * GameMenu fills out Game.Server partially, loading input actions * Add Panel.ButtonInput * Fix Panel capture mode not working * Fix cursor disappearing during loading * Restore the cursor back to its original position after capture mode * Fix game keys not unreleasing when another context takes over * Pass escape down to panels, hold escape to close game * Fix cursor not showing when it should
1 Year Ago
Fix cursor not showing when it should
1 Year Ago
Optimized textures Mat polish
1 Year Ago
Fixes
1 Year Ago
Set icons for the nexus join modal
1 Year Ago
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1 Year Ago
Handle exceptions when using -project
1 Year Ago
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1 Year Ago
Fix game keys not unreleasing when another context takes over Pass escape down to panels, hold escape to close game https://files.facepunch.com/garry/f816302e-5c42-4d7f-ae5f-3300d77f931f.mp4
1 Year Ago
Demo recording thread safety
1 Year Ago
Updated LODS for Pipe Wrench and Spanners Renamed Spanner Textures to match naming convention Changed LODing Method on specific Spanners
1 Year Ago
Native Plat_ExitProcess calls managed Environment.Exit, this way AppDomain.ProcessExit events will always execute such as to flush Sentry events Move bootstrap error dialogs to managed, display exception and make sure it lands in Sentry
1 Year Ago
Bug fixes
1 Year Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
1 Year Ago
Merge from main
1 Year Ago
Moving more stuff to textures.split.split.bundle (test)
1 Year Ago
Inner/outer consistency stuff Initial extra bloom
1 Year Ago
merge from main
1 Year Ago
merge from WorldModels
Leaderboard backup, run #4597
1 Year Ago
HE lingering smoke
1 Year Ago
Fix cursor disappearing during loading Restore the cursor back to its original position after capture mode
1 Year Ago
Panel.PaintManual does not rely on setting parent to fix clipping
1 Year Ago
Fix Panel capture mode not working
1 Year Ago
When loading game project (through welcome screen), if it fails to compile, don't immediately bail - load the project but don't show menu
1 Year Ago
Set LastSkiPosition Replace .addon
1 Year Ago
Panel.ButtonInput will direct mouse buttons too
1 Year Ago
Saving a game stores current MaxPlayers in metadata. Fixed default menu Load Game not working, make it look OK.
1 Year Ago
poison bullet upgrade more poison upgrades and sfx spreading poison upgrade mini player upgrade negative recoil upgrade anarchist upgrade slow movespeed while shooting upgrade random unique, random existing upgrades poison touch upgrade levelup existing upgrade self damage invuln upgrade recovery period upgrade intangible while reloading upgrade timer digit damage upgrade
1 Year Ago
Disable all game projects when entering content mode
1 Year Ago
Remove default pitch * 1.5f from Entity.BuildInput, just something we kept moving around from Source native
1 Year Ago
merge from main
1 Year Ago
merge from industrial_grade_upgrade
1 Year Ago
merge from /main/nuclear_missile_silo/flyby
1 Year Ago
GameMenu fills out Game.Server partially, loading input actions Add Panel.ButtonInput
1 Year Ago
merge from weapon_racks
1 Year Ago
Make Package.IsMounted() work clientside on listen server hosts
1 Year Ago
Setting Mouse.Position works again Remove unused Fix ButtonEvents not flowing to UI
1 Year Ago
protobuf gen