241,415 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Updated view model renderers again
1 Year Ago
Cherrypick 83891
1 Year Ago
Merge from save239
1 Year Ago
Prefab + scene fix
1 Year Ago
Fixed rain rendering underwater.
1 Year Ago
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
1 Year Ago
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container
1 Year Ago
Merge from main
1 Year Ago
Media base from ferryterminal_media
1 Year Ago
Cam anims dir
1 Year Ago
Merge from save239
1 Year Ago
Got it "working" again Job system runs on main thread til we figure out NativeList Fix building blocks & prefabs not registering Warmup prefabs in the editor manually based on network updates
1 Year Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
1 Year Ago
Assign what shadow index a baked light shall read from rather than iterating through the entire buffer and figuring it out, much faster way to do baked light shadows
1 Year Ago
Audio samples can be passed to audio frame directly without resampling
1 Year Ago
Replace up and down with dragging
1 Year Ago
execute particle improve wind event frost nova
1 Year Ago
merge from modding_prefabs
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from egg_suit_lod_fix
1 Year Ago
merge from nvg_canvas_scale_fix
1 Year Ago
merge from save239
1 Year Ago
Fix admin session Fix activity not always closing
1 Year Ago
Citizen/animgraph: set voice parameter back to predicted
1 Year Ago
Resample audio from FLT to FLTP
1 Year Ago
Add audio encoding to video recorder. New in game video recording using ffmpeg instead of media foundation. Delete valve_wmf
Leaderboard backup, run #3985
1 Year Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
1 Year Ago
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState Fixed prefabs that are no longer SingletonComponents
1 Year Ago
merge from save239
1 Year Ago
network++
1 Year Ago
merge from diversuit
1 Year Ago
merge from water5_final
1 Year Ago
Clean up `InstancedMeshConverter` and register `InstancedPrefabConfig` out of `PrefabPreProcess` as well
1 Year Ago
Cleanup, controls for ambient occlusion, do indexed light viewmodel shadows sequentially, cast world shadows on viewmodel
1 Year Ago
Implemented skeleton of a job based frustum culling & lod culling system
1 Year Ago
1.0.4
1 Year Ago
Add heading controls, gap block Code block
1 Year Ago
Remove ExtraShaderDataFormat, just have everything uniform Remove EXTRA_SHADERDATA_FORMAT from shaders too
1 Year Ago
Set anim helper VoiceLevel on server too
1 Year Ago
Send voice level with voice data to server
1 Year Ago
Code block + block controls
1 Year Ago
Bump up voip layer volume
1 Year Ago
Citizen/animgraph: set voice parameter to not be predicted
1 Year Ago
v_usp: ...and actually re-hooking up the system after doing an always-on testing would have been nice (oops)
1 Year Ago
v_usp: implemented "skeletondelta" proof-of-concept system
1 Year Ago
FPArms: added proof-of-concept system for swapping to different first-person arms, with automatic adjustment for hand proportions Example with a (very roughly converted) 4-fingered Citizen hand, in use with v_usp: https://files.facepunch.com/maxlebled/1b2411b1/sbox_2023-06-24_10-33-48.png
Leaderboard backup, run #3961
1 Year Ago
Properly extract building grades & conditional models via PrefabPreProcess into code based configs