241,415 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fix strikethrough and underlines not drawing at small resolutions Also a bit of cleanup around the area moving stuff to functions
1 Year Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
1 Year Ago
tugboat sounds (WIP but mostly there)
1 Year Ago
Fixed ServerProjectile NRE when hitting water
1 Year Ago
Update all building block prefabs with InstancedMeshFilter
1 Year Ago
Fixed subsurface falloff gradiation between beaufort states
1 Year Ago
Water & beaufort parameters. (Waves unchanged)
1 Year Ago
Merge from save239
1 Year Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
1 Year Ago
Tool to auto convert all building blocks with one button click (and 30 minutes of waiting as unity saves them one by one)
1 Year Ago
Projectile fixes (things I broke in 83834)
1 Year Ago
Initial Commit
1 Year Ago
Package front page can be edited richish styles Show link to githubs if source is public Default page input Add log entry on edit
1 Year Ago
Update editor tool to convert prefabs to InstancedMeshFilter
1 Year Ago
Tugboat control panel LODs and sonar emissive
1 Year Ago
Beginning of massive refactor to support all entities & all types of world prefabs
1 Year Ago
Ocean refraction tweaks +caustics adjustments to match.
1 Year Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
1 Year Ago
code cleanup
1 Year Ago
underwater.prefab iteration & fixed time scaling issue
1 Year Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
1 Year Ago
▇▆█▄▆ ▊▆▆▌▍ ▋▋▆ ▉▉▇▌ ▄▌▋▌ ▄▆█▉ ▍▉▇▉ ▋▄ ▉▉▄ ▅▄▅▉ █▍▊▉▊▅▇, ▆▋▍ ▆▄▉▌▌ ▌▇▆▄▍ █▆▄. ▍▋▅▌ ▆▅▅██▅▇▉ * ▍▄▇█▄ ▅▇▆▊▅█ ▅▆ ▋▊▋▌▄ ▆▅▆▌▋▌█ ▆▄▄▊█▋▍▆▆ (▌▋▄▌▍▋▄▄█ ▌▆▄▊▉▉█▉█▍▆▆) * ▄▆█▍▌▄▆▊▅_▇▉▍▍▌▌:▋▄▄█▄▆█▍▉█▉▉▉ ▅▍▆▍ ▍▄▌ █▉▍▅▋▌ ▇▆█▋▅ ▋▋▊▋▉▇█▆▄▉▇ (▍█▆▉▋█▆▄▉ ▍▌▍▇▅▅▍▋▅▌▆▉) ! ▋▇▋ ▌▍█/█▍▉▋▄ ▇▅▉█▌▆▄ ▍▍▇▆▅▌ ▋▆▉█▇▋ ▄▅▆▌▅▅ █▊▌▄ ▌▅▄▆▌▊▆▊▊ ▅▉▅ ▍▆▅▉.▆▍▄ ▊▍▄▉ ▋▊▌▄▇█▆▇▉ ▆▍▅ ▆▅▌▍▅▄▍ ▋▆ ▆▍▆▍▊▉▍▉▉▅▅▋▉▇_▊ ▄▉ ▍▅, ▇▌ ▍▌▄▅ ▍█▇▍ ▍▊ ▍▆▇█▊▊ ▄▊▌▇ ▋▍ ▄▋▇▊▌ ▆▍▉▄ ▋▇█▆▅ ▆▌▋▅▊▊ ▊▉▅█▆▌▍█. ▉▆▇▄▄ ▄ ▋▆▋▇ ▉▅▍▇▉▆▍▍▅▉ █▅▍ ▊▋▄▆▉ ▊▌ ▇▄▆▉▄▌█▆▇▆.▇▍▅ ▇▊█▋▇ ▍▍▉▇▊▇▄ "▇▆▊▇▄▋ ▅▉▌ ▍█▌█▆ ▊▋ ▊" ▉▌▆█▄▉▄▆▇ ▌▊▋▇▄█▍▉▋ ▊▋▍ * ▇▉▅▇▇█▅▊▇▅▆▅▍▋▋▅▉▇▊▊ * ▅▊▌▉▌█▌▄▍▍▉▄ - ▍▋▅▇ ▄▄ ▊▅▌▉▄▋ -▇, ▉▇▆ ▊▌▍▇▍▅▋ ▊ * ▊▊█▌▉▄▋▇▉▅▅▆▉█▄▉▋▉▋ * ▉▊▅▅▇▄▊█▄▍▅▅▌▍ * ▉▊█▉▋▉▋▌▊▅▆█▅▊▆▋▇ ▊██▆▍▉ █▅▋▍▊ ▊▇▇▄▇▆ ▄▋ ▉▍▍▍▍▊▄: * ▍▍▍▍▍▅▇▊▉▊█▊▉▄▍▇▍▊▄▆ * ▆▋▅▄▌▊▉▅█▋▉█▊▍▊ * ▉▆▌▍▉▆▋▌█▍▊▉▊▊▉▍▆▌█▌▅▌▌ ▄▇▉▅▅ ▋▅▍▄▊██ ▅▄▊▉ ▍█▍▋▅▆ ▅▌ ▉▌▋ ▆▉▅▄▉▋█ ▌▊▍▅▊▅▆▍▉▌ ▅▅█▌▊▇ █ ▇▆ ▄▊▋▆▋▉▇: * ▄▍▇▌▉▍▋ * ▋▆▄▉▌▌▌█▆▋▆ * ▊█▇▌▊▆▋▋▆▊▋▅█▆▉▆ * ▄▇▉▋▇▆▇▋▊▊▋▊▉█▉█▄▍▄▅▍▅ * ▇▅▅▌▊▅▍▅▉▇▆▉▋▅▋▄▍█▄ * ▊▆▍▉▄▅▌▄▇▄█▆█▆▍▍ * ▇▉▉▉▆▋▉▄██▍▋█▋▄▄ * ▉▄▇▌▇▊▄▊▋▅▊▄▄▅ * ▋▆▋▅▇█▇▌▌▍▋▍▅▊▅ - ▅▉▉▄█▊█ ▍ ▅▊ ▋▉▌▋▄▄▉ * ▄▇▊▊▍▆▇▊▊▋▅ - ▇▅█▉▇▉▊ __▉▄▍▊█▇▇▊▉▉▌__ * ▉▄▌▌▅▍▌▄█▅▇▆█▋▍▆▊▍▆ - ▆▆▆▅▉▍▉ -▇ * ▌▆▇▇▋▌▋▄▊▇█▍▉▋▆▄█▆▌ - ▉▌▉▄▊▊_▆▇▊▆▌▆ * ▍▊▉▍▋▄▌▉█▊▊▆▍▅▍▋█▍▆▋ - ▇▄▄▉▇▅▋ ▊ ██▅▋▋▄▉▇▍▋█ ▍▉ ▊█▌▅▆▅▉▊▉▌▊▄ ▅▍▌▉▄▊▊▇▆▅ ▍▉▍ █▌▊▊ ▋▊█▆▅ ▋▉▅▇▄▄▅▍▍ ▉█▋▉▅ ▊▋▍▅▌▊ ▇█▉▇▆▋ ▆▍▄ ▋▅▆▋▄▆ ▇▇ ▊▉▊ ▅▆▅█▄▅▌▋ ▍▌▋▉▊▊▋▆▄▌ ▅▇▋ ▆▍▅▇▆▍▉▌▇▇▇▊▆█▄▆▅▇ ▄▌▉▍▅▄ ▊▊▅▆▍▆▉▉▅▌ ▍▇▄▄▋▆ ▇▌▊█ █▌▇▆▋▍▍█ ▄█▆▆▋▅▊ ! ▊▋▆▌▄ ▌▋█▇█ ▊▆▄▉▌▉▊▆ ▊▉▌▆▍▉▄ ▇▄▉ ▋▊▊▊ ! ▍▇▄█▄▍▊ ▊▋▇ ▄▋▄ !▋▌▌▅▍▊▄▄▉ ▌█▌▋ ▌▊▋ ▆▋▊▋▄▆ ▊▉██▊ ▊▍▌█▅▅ '▉▇█▆' ▇▌▄▊ ▉▇█▊▉▇▅▍▍█
1 Year Ago
▋▍▋▌▋▋▋▋▋ ▉▄▍▉ ▄▌▋ █▇▌▇▋▌
1 Year Ago
Test asset updates
1 Year Ago
▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊ !█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
1 Year Ago
▆▄▊▅█ ▅█▆▇█ ▌▉█ ▉▋▌▆ ▉▋▆▇ ▄▉▅▅ █▅▌█ █▉ █▍▍ ▋▍▌▌ ▌▊▊█▇▊▆, ▋█▌ ▌▉▅▄▍ ▄▉▅▉▉ ▍▍▄. ▊▌▍▌ ▇▊▉▋▌▍█▋ * ▄▉▌▋▌ ▌█▄▆▄▌ ▇▉ ▉▌█▊▇ ▇▌▌▊▄▊█ ▋▌▄▌▄▍▉▊▆ (▌█▊█▊▊▉▍▋ ▉▍▉▇▋▌▄▅█▊▉▍) * █▉▆▆▄▍█▅▅_▄▇▊▆▋█:▋▅▊▊▇▌▍█▊▍█▄▆ ▌▍█▍ ▅▇█ ▌▇▅▊▊▄ ▌▉▉▊▌ ▅▄▇▆▍▋▄▆▅█▅ (▊▇▊▌▅▇▆▉▇ ▉▌▇▉█▍▄▍▆▍█▌) ! ▍▅▇ ▄▌▉/▍▊▌▍▆ ▍▋▋▌▍▋▍ ▉▇▍▆▆▆ ▋▌▌▄▋▄ ▍▅▄▆▊▆ ▇▌▆▌ ▆▌█▊▊▇▌▊▄ ▅▅▇ █▄▍▋.▌▄▇ ▄▊▍▍ ▌▍▄▍█▅▊▊▍ ▊▋▄ ▄▋▊▉▇▍▅ ▍▊ ▌▊▋▍▇▌▇▆▉▆▅▆▍▊_▋ ▉█ ▇▉, ██ ▆▊▊▄ ▌▍▅█ ▍▄ ▉▄▇▍▆▇ ▍▅▆▆ ▇▇ █▉▋▅▅ ▍▄▍▊ ▉▉▅▊▍ ▄▍█▍▆▋ ▊▅▊▆▉▋█▆. █▆▇▅▄ ▌ ▆▄▆▋ ▌▆█▍█▍▉▆▆▆ ▆▄▊ ▆▄▊▋▆ ▍▉ ▉▇█▌▉█▆▇▄▋.▋▍▊ ▋▅▍▆▊ ▋▋▋▇█▅▍ "▇▉▄▅█▅ ▍▅▋ ▆█▋▊█ ▍▊ ▅" ▅▉▉▆█▍▅▄▇ ▄▉▅▋▅▍▆▍▅ ▌▅▆ * ▊▊▋▌▌█▋▅▊▆▋▄▊▆▌▊▊▍▉▍ * ▄▄▄▇▍▄▄██▋▇▅ - ▉▍▉▍ ▋█ ▉█▇▌▊▌ -▌, ▅▅▍ ▄▊▆▅▇▅▆ ▉ * ▉▇▌▌█▆▋▍▌▊▉▊▊▍▍▆█▅▉ * ▅▇▆▉▌▌▅█▌█▅▋▇▋ * ▍▇▇▉▊▄▅▅▊▍▆▊█▆▄▋▍ ▋▅▉▄▅▆ ▌▄▄▆▌ ▌█▋▌▅▍ ▋▉ ▉▋▋▄█▄▋: * ▇▇▅█▍▇▅▉█▊▋▊▌▅▉█▊▋▆▆ * ▅▆▇▉█▉▉▅▆▍▄▅▍█▍ * █▌▉▇▉▋▍▇▆▇▇▍█▄▆▅▇▅▋▉▄▍▊ ▍▇▌▍▇ █▉▊▊▇▅▄ ▊▄█▋ ▉▆▍▅▅▅ ▊▄ ▄▍▌ ▋▍▆▍▍▉▆ ▊▍▋▋▉▌▊▋▊▉ ▇▄▊▄▌█ ▅ ▆▅ ▌▉▌▋▋▌▇: * ▊▋▊██▆█ * ▇█▉▍▌▊▄█▇▉▄ * ▊▄▇▋▌█▄▊▋▋▊▋▅▍▌▅ * ▆▍▄▆▅▅▉▆▊▇█▇▉▅▇▅▇▊▅▌▄▌ * ▌▅▇▋█▋▋▊▇▄▍█▋▉▆▇▍▉▉ * ▅▅█▄▋▄▊▇▉██▌▄▅█▄ * ▌▌█▊▋▉▍▄██▄▇▋▌▍▋ * ▊▇▍▊█▅▊▊▌▇▆▆▌▆ * ▍▇▇▉███▌▋▉▆█▉▆▄ - ▆▊▊█▋▆▋ ▅ ▋▊ ▋▆▌▋▇▇▊ * ▆▅▉▋▍▆█▉▆▋▉ - ▇█▍▊▇▊▊ __▋▉▋▅▄▆▆▊▍▋▆__ * ▊▄▇▆▉▆▇▋▆▆▇▅▍██▅▋▆▊ - ▄▌▆▅▊▋▌ -▄ * ▅▆▉▇▆▋▇▊▊▅▅▍▋▆▉▇▇▇▇ - ▌▊▉▄█▇_▆▊▇█▍▋ * ▉▊▅▆█▋▌▄█▉▌▌▄▊▇▍▌▇▍▋ - ▆▇▄█▊▆▅ ▄ ▄▅▄▅▊▇▊▆▊▄▄ ▉▉ ▆▍▆▌▋▄▋▄▇▋▄▉ ▆▉▅▊▋▉▆▊▌▄ ▇▉▊ ▅▊▄▄ ▇▌▆▇▆ ▍█▋▉▌▆▇▄▊ ▇▍▉█▌ █▊▌█▌▌ ▊▅▊▋▅▉ ▇▊▍ ▄▌▋▅▄▉ ▋▌ ▅▋▍ ▆▌█▍▉▅▋▋ ▊███▇▉▉▌▌▄ █▆▌ ▋▅▉▉▆▇█▇▋▋▋▊▌▉▋▋▊▅ ▄▌▉▄█▊ ▇▇▊█▋▍▌▋█▄ ▉▋▍█▇▋ ▆█▌▋ ▊▋▉▍▋▅▅▌ ██▇▊▊▌▅ ! ▌▋▍▉▌ ▌▄▆▋▍ ▄▋▆▌▆▉▄▅ ▋▍▊▌▊▊▊ ▋▄▇ ▄▋▍▅ ! ▄▆█▍▇▌▄ ▌▊▉ ▋▄▋
1 Year Ago
▋▋▍▍▍▆▄ ▋▆▄ ▄▌▋
1 Year Ago
add randomization to diver suit
1 Year Ago
▊▆▉▉▄ ▉▅▋▄▇ ▊▆▇▍▊▍▍▊ ▋▄▍▇▄▄▍ █▉▍ ▊▄█▊
1 Year Ago
Fixed a race conditiony Lua error in properties.lua Fixed certain "Entity Get Count of X" functions returning nil * GetNumPoseParameters * GetBoneCount - used to return -1, now returns 0 * GetHitBoxGroupCount * GetHitBoxCount * GetBodygroupCount Return empty string on failure: * GetPoseParameterName * GetSequenceName * GetSequenceActivityName Minor cleanup More Entity no nil returns treatments Return 0 on failure: * GetSkin * GetSequence * GetNumBodyGroups * GetSequenceGroundSpeed * GetSequenceMoveDist * GetModelContents * GetLayerDuration * GetLayerWeight * GetPlaybackRate - returns 1 on failure * GetBoneName - returns __INVALIDBONE__ * GetSequenceActivity - returns -1 * GetSequenceVelocity - vector_origin * GetLayerPlaybackRate - returns 1 Adjustments to singleplayer clientside lua file stuff Hopefully fixes issues people are having Do not fallback PHONGBOOST and PHONGFRESNELRANGES Causes unexpected issues with existing content
1 Year Ago
Change stiffness to be applied with springs too
1 Year Ago
Cherry picked 83847 => Fixed Lake and Swamp shading and refraction
1 Year Ago
Fixed Lake and Swamp shading and refraction
1 Year Ago
wind event wip upgrade icons
1 Year Ago
Always set Sender to Local Player before sending event Add docs to Player Add internal method Network.FindOrCreatePlayer
1 Year Ago
Add player wrapper use that instead of Friend everywhere publically
1 Year Ago
Bone retargeted breathing FX out of the back area when underwater
1 Year Ago
Set velocity for root bones to make damping more accurate
1 Year Ago
InputAttribute. Simulate -> Tick. Added Simulate( bool isFirstTime ). Can assign controllers to entities. When entity has controller use BuildInput to set input props to be sent in cmd to server. Add reconciliation etc. All untested lul
1 Year Ago
merge from save239
1 Year Ago
diversuit -> save239
1 Year Ago
▌▇█▋ ▅▅▆▆█▉▄▅
1 Year Ago
Cherry picked 83841 => Fixed water mask
1 Year Ago
Fixed water mask
1 Year Ago
Added and Setup Smoke Detector Prefabs
1 Year Ago
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
1 Year Ago
Old Skin adjusted https://files.facepunch.com/daniel/1b2311b1/Photoshop_mAWvj7n0Gu.jpg Before and After, getting it up to date with the young skin textures.
1 Year Ago
Triplanar shader now uses object space Allow changing the transform of an SdfWorld again Fixed SdfWorld.ClearAsync()
1 Year Ago
UI: When building transforms, apply inverse of parent UI: Temp ordered transform list when building matrix
1 Year Ago
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely