241,472 Commits over 3,867 Days - 2.60cph!

1 Year Ago
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1 Year Ago
Interop bindings for OpenVR overlay intersection
1 Year Ago
Merge from nuclear_missile_silo
1 Year Ago
shock status wip bullet chance upgrades tweak nametag tweak upgrade choice ui shrunk upgrade hud more remove debug
1 Year Ago
Exterior bounce
1 Year Ago
Made radio tower ladder collider thinner Added an invisible blocker below the missile to prevent loot from falling down and becoming unreachable Added NoSunlight tag to underground volumes in the NMS to prevent sun from leaking inside on certain seeds Scene2prefab
1 Year Ago
Add Asset.DumpThumbnail, as well as Dump Thumbnail(s) in asset list context menu
1 Year Ago
Zombie Skin https://files.facepunch.com/daniel/1b2411b1/Photoshop_vHPzKGrn7t.jpg https://files.facepunch.com/daniel/1b2411b1/sbox-dev_t1fIW0ov3x.jpg Zombie Skin // Work in progress on the zombie skin, early days on the integration, making sure things function with the clothing. Many new adjustments to come to this skin. Merge branch 'master' of sbox
1 Year Ago
Use clamp for texture filtering instead of border inside UI filters, makes blur filter look nicer https://files.facepunch.com/alexguthrie/1b2411b1/filter.png
1 Year Ago
refreshed stone wall frame LOD0 to be higher detail
1 Year Ago
More item tweaks
1 Year Ago
Columns, containers, item components
1 Year Ago
merge from save 238
1 Year Ago
Added renamed "Core/Generic" to ""Core/Generic (deprecated)"
1 Year Ago
Merge from main
1 Year Ago
ShaderGraph: Fix formatting on generated code
1 Year Ago
better creation gibs for Floor frames
1 Year Ago
Add editor script menu options for auto creating pegs ready for placement
1 Year Ago
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1 Year Ago
AutoSet config script now warns for items with missing peg setup
1 Year Ago
Button, Siderbar, Colours
1 Year Ago
better creation gibs for Wall frames
1 Year Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
1 Year Ago
Cherrypick 82429 for options menu
1 Year Ago
fixed scrolling rock texture issue on mining quarry static. The animated belts now have their own material assigned rather than sharing it with the rocks
1 Year Ago
merge from main
1 Year Ago
network++ save++
1 Year Ago
Slightly larger PreventBuilding volume around missile silo monument
1 Year Ago
merge from pylon_cave_fix
1 Year Ago
merge from main
1 Year Ago
merge from sentry_quit_tag
1 Year Ago
merge from keybind_system_2
1 Year Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
1 Year Ago
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1 Year Ago
Bind resolve shaders and textures directly instead of going through renderable pass, avoids it being used across frame boundaries
1 Year Ago
Testing out some approaches to removing some unused mesh assets in server builds
1 Year Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
1 Year Ago
Server compile fix
1 Year Ago
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1 Year Ago
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1 Year Ago
Restored RequestRespawnInformation RPC on player - this is still used when campers are in a players respawn list to update their position in real time
1 Year Ago
When reporting a panel event error give its name When setting up a panel bind - try to set its value immediately Assert Panel.StateHasChanged is called in the main thread Add NavigatorPanel.AddDestination to manually fill destinations instead of searching for attributes Start refactoring game menu screen into a more customizable structure Add NavigatorPanel.INavigable, allowing panels to recieve notice when they open and close due to navigation Close previous game when opening a new one Refactoring Quit button works Lobby cleanup Active game page on game menu Remove debug text Map selection Create server menu Save/load lobby settings automatically Fix panel slider not sliding properly if a parent needs scroll Add game settings to lobby Fix Map option sometimes not showing Fix growing Don't touch drag if MouseDown stopped propogation Map facets + search Sort option Game list uses new package list Can change map in active game screen Warm up the menu screen before opening Don't download the whole game package for menu Settings + Server pages
1 Year Ago
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1 Year Ago
Handle deleting panel during children tick a bit more gracefully Add interopsystem.status, interopsystem.dump debug commands Package download diagnostics Added stylesheet selector broadphase Don't touch drag if MouseDown stopped propogation
1 Year Ago
Set up buoyancy points
1 Year Ago
Basics of driveable tugboat vehicle set up. Includes item and icon. Manifest update.
1 Year Ago
switch hitboxes to cylinders use dt for enemy acceleration fix hitbox scale boss jumping repel things tweaked boss charge boss healthbar
1 Year Ago
Updated cinematic gestures to allow crouched movement
1 Year Ago
WIP guide meshes for floor and foundation build blocks - indicates the texture's tile direction