130,547 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                mats decal layer tweaks continued
 
                
                
                
                
                
             
         
        
            
            
            
                
                some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from CNY_DragonLauncher
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Opening and closing the separate pages
 
                
                
                
                
                
             
         
        
            
            
            
                
                shovel - fix for disappearing on landing when thrown
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from NMS not in S2P rotation fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from water junk piles barrel fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial setup for all weapon racks.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Initial setup for all weapon rack types.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added missing S2P label to NMS scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed floating water junkpiles barrels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ember material disconnect in manpad rocket trail.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Green & yellow bulb meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                metal detector sounds
shovel sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                CNY launcher
- added effects folder and effects  (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
 
                
                
                
                
                
             
         
        
            
            
            
                
                City hall progress / almost final LOD0 and vertex AO bake
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Lua error in menubar.lua
Allow NOCLIP movetype movement while in spectator mode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from metal_detector
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from CNY_DragonLauncher
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from chineselanternwhite
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cap the max scan anim blend value to 0.6
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix trying to equip backpack when right clicking inside another backpack
Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh  type error non halting
It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error
Minor clean ups
Added Impact_GMOD effect that supports usage of IMPACT_ flags
garrysmod-requests/issues/2272
Prevent creating render target with names of non RT textures
Prevents crashing.
Also prevent other potential crash cases on RT creation failure.
Added str=util.GetAnimEventNameByID(num) (sv only)
Fixed bugs when entering a vehicle while dismounting a ladder
Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes
Port RPG behavior from HL2 - prevent NPC from killing themselves with it
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated diggable loot spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                resized spear in entity to match others, altered holster position to reduce hair clipping into the body
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed spear model from craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved CNY spear to weapons folder
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some pooling errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Accordion chevron now rotates on dropdown of accordion
 
                
                
                
                
                
             
         
        
            
            
            
                
                added cny specific throw aim anim
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated player remains textures/materials