241,471 Commits over 3,867 Days - 2.60cph!

1 Year Ago
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1 Year Ago
subtracting merge from respawn_changes
1 Year Ago
Created Ash Trays and Cigarettes Prefabs
1 Year Ago
Header Button as a component
1 Year Ago
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1 Year Ago
Saved Game functionality Merge branch 'game-menu-sucks' of github.com:Facepunch/sbox into game-menu-sucks
1 Year Ago
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1 Year Ago
Defer adding child panels until the start of the parent's tick - fixes problems with :intro not playing, incorrect styles Fix styles not always updating when editing stylesheet Delete ActiveGame folder (now unused) Remove unused lobby pages Better loading progress in menu screen
1 Year Ago
merge from main
1 Year Ago
subtracting 82586 and 82554 - crash investigation
1 Year Ago
missed rubikon and navlib for threadpool api updates
1 Year Ago
manifest
1 Year Ago
More peg configs, more manual render bound overrides where needed.
1 Year Ago
Set manual render bounds for l300
1 Year Ago
Autoset skips items with manual render bounds set.
1 Year Ago
workshop view
1 Year Ago
Actually run Input.SetBind when clearing a bind, whoops
1 Year Ago
more weapon peg setup
1 Year Ago
If InputSettings is null, grab common inputs and let users rebind those for the current game package Add KeyBind onchange event for right click clear
1 Year Ago
Can right click a keybind to reset it to default individually
1 Year Ago
Support for ConCmd ParamArray arguments Some hotload cvar refactoring Hotload stress test entry point Basic hotload stress test Test out skipping parsing unchanged files Fix stress test not always waiting for compile to complete
1 Year Ago
quarry track - flipped uvs on track belt
1 Year Ago
Remove TextPanel/InternalLabel - move it all to Label If we're a label then razor should add child content to us, not a new label <i> is an IconPanel Optimize PackageCard panel count
1 Year Ago
Minor post-merge cleanup
1 Year Ago
Merge selected changes from RagdollReqrite -> PhysicsLayerRevamp. This merge is actually basically everything from the branch EXCEPT the actual ragdoll rewrite, as it seems we'll need to go a different direction on the rewrite itself. I should really have put these other changes (the prefab updates, the corpse improvements) in this base branch instead from the start.
1 Year Ago
merge from main
1 Year Ago
First bunch of weapons with new peg setup for horizontal/vertical mount styles
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
New tier0 thread pooling code, should schedule better with less contention, slightly changed API Lots of API changes here I've replicated to the rest of our code base, I'd imagine I've fucked at least one thing up though. Functor jobs are replaced by IThreadPool::QueueJob(WithFlags) which accepts a std::function, much simpler to use and execute Delete all this saverestore shit remove convars: cl_team, cl_class, (versus_)stats_highlight_interval
1 Year Ago
Lets keep things simple by showing just one keybind for now
1 Year Ago
merge from save238 - staging wipe
1 Year Ago
subtracting merge from creation gibs
1 Year Ago
merge from respawn_changes
1 Year Ago
max sleeping bags 10 -> 15
1 Year Ago
merge from main
1 Year Ago
Merge Main -> RagdollRewrite
1 Year Ago
Adding additional terrain anchors to powerline platforms in order to prevent floating placement
1 Year Ago
BirthdayBalloonHandler is now an IClientComponent
Leaderboard backup, run #3240
1 Year Ago
Directory updates + bullet prefabs
1 Year Ago
Fix copy right click option not working on chat lines with emoji's in them
1 Year Ago
Mount anchor and engine interaction improvements. Mount position and pose is now correct
1 Year Ago
Ammo_WM materials
1 Year Ago
Add Panel.GetTransformPosition( Vector2 )
1 Year Ago
HQ wm ammo boxes
1 Year Ago
Enable correct options tab
1 Year Ago
Merge from respawn_changes/block
1 Year Ago
Parent merge
1 Year Ago
Fixed sleeping bags not getting sent to client when first connecting
1 Year Ago
Merge from main