241,471 Commits over 3,867 Days - 2.60cph!
Fixed sleeping bags not getting updated when first opening map
Buoyancy, mass, thrust, dismount points all adjusted
Merge from respawn_changes
Animation converter plugin
Make the sleeping bag button on the map tied to a convar and enabled by default
Localized FX
Bounce polish
Tugboat actually drives, fix LOD issue
Update logo size + shaders
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Split CustomNetworkHandler.cs into two files: one for client & one for server
Compile fixes with new network ids and from merge
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merge from main -> global_networking
Expose VR compositor to managed context
Fill in zone count on nexus server browser
Remove total player capacity from nexus server browser
Update FP.Nexus
merge from keybind_system_2
Add ZoneCount field to NexusListing model
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Cherrypick then fix the key to switch skins being updated in context menu
Add timestamping to signtool
Fix options menu closing when pressing ESC to clear a bind
Range check Model.GetMaterials, Add Model.Materials to iterate through all mesh materials
Fix clearing bind with "ESC" clearing default realm (like +use) instead of context menu (+nextskin)
Progress in "Core/Foliage"
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Prefab backup
New prop light spotlight off
Tweaks/fixes to a few light fixture mats.
Import Ashtray Models and Materials
Setup Materials and Models
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Add Model.GetMaterialGroupIndex and Model.GetMaterials (from group index or name)
Server list refresh button
Rough in key binds
Fix cherrypick
Add ConButton for nextskin & prevskin
Update options menu to new button name
Material design icons and workshop ui elements
Separated the checkin desk glass and updated the prefab
Folder and Branch Setup for new ash tray props
Apply default style when constructing
Horse idles - Anim event update, updates to animator