130,751 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Velocity/speed
2 Years Ago
More WIP. Still 95% removing code at this stage.
2 Years Ago
initial commit
2 Years Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
2 Years Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
2 Years Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
2 Years Ago
Basic blockout in game code editor added. Not useable yet.
2 Years Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator
2 Years Ago
Merge from experimental
2 Years Ago
Fix OOB crashes with Entity.GetAttachment
2 Years Ago
merge from hackweek_cliff_rework
2 Years Ago
frontier and gingerbread can now be used in standalone, temp unlock ID1
2 Years Ago
merge from main
2 Years Ago
merge from DroppedItemFix
2 Years Ago
Deleted telephone.worldmodel. It was unused, and broken.
2 Years Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
2 Years Ago
Use primitive colliders for all the rocket world models
2 Years Ago
Continue to use ContinuousSpeculative collision alongside the new checks
2 Years Ago
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
2 Years Ago
Removed my fell through terrain check methods in DroppedItem
2 Years Ago
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2 Years Ago
▄▍▍██ ▉▍▄▍'▄ ▊▇▅ ▌▋▆▍▍: ▉█▉▌▋▌▊ ▋▋▄▉▇▍▌▉ ▌▌▉ ▉▌▋▉▆▆▇▇▉█▄ ▅▇▊▋▉ (▄▋▉▅▆▄ ▌▋ ▌▌▉ ▊▅▌▌)
2 Years Ago
monument topology
2 Years Ago
fixed accidently touched floor.triangle in 89341 causing wonky building behavior on triangle floors
2 Years Ago
basic terrain setup substation layout
2 Years Ago
Hook up localizable messages for all event types so they render properly on the clan UI
2 Years Ago
m4 shotgun - set up viewmodel, entity, item and worldmodel prefabs - removed redundant prefabs - fixed issues on worldmodel
2 Years Ago
Implement a bunch of clan score events - Killing a player from another clan - Killing unarmed players (lose score) - Being killed by a player in another clan (lose score) - Destroying bradley - Destroying a TC owned by another clan - Hacking a crate - Running the excavator - Boarding the cargo ship
2 Years Ago
exported new player jump animations and set up in unity
2 Years Ago
Add optional argument to Loco:Jump - activity Unhide r_portalscloseall Added Vector:Distance2D[Sqr](Vec) Entity:SetIK is now shared (was clientside only) Added GM:HandlePlayerArmorReduction( ply, dmginfo ) This change moves the armor reduction system to Lua (base gamemode), allowing full control over it.
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Fixed NRE when using Eoka in rocking chair.
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
subtracting - 89486 Temporarily force disable DLSS due to error spam
2 Years Ago
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
2 Years Ago
merge from helicopter_parachute_fix
2 Years Ago
merge from BlackjackDealerFix
2 Years Ago
merge from Fix analytics NRE that occured on startup
2 Years Ago
merge from HABPush
2 Years Ago
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2 Years Ago
merge from base_decor_dlc
2 Years Ago
merge from main
2 Years Ago
Fix analytics NRE that occured on startup
2 Years Ago
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2 Years Ago
Proto, Protocol, Manifest
2 Years Ago
Merge main -> RagdollRewrite2
2 Years Ago
Merge main -> RagdollsOnVehicles
2 Years Ago
Merge main -> RagdollsOnVehicles2