130,912 Commits over 4,232 Days - 1.29cph!
Don't UpdateRenderTarget when the editor is paused (throws NREs)
Reimplement inventory slot for backpack
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
Fixed "Missile Silo computer station kills you on mount"
merge from campfire_tugboat_visual_fix
merge from water_component_stacking
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
Merge from hackweek_backpacks -> hackweek_backpacks_2
Merge from airpatch_media
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
Fixing problems with closing the viewer in the item store + other stuff
Fixed the fallback positioning code
Merge from airpatch_media
Cleaned up PropRenderer merge
Merge Main -> Hackweek-SkinViewer
Increase stacksizes of water electric components to normalize with increases when durability was removed
Water pump 1 -> 3
Water purifier 1 -> 3
Fluid switch 1 -> 5
Add missing TF2 map icons
Animated rig thing for making moving projectile FX.
merge from industrial_lights_material_fix
Updated F-15E Textures to Correct Scale
Added More detailed Engine Emissive for F-15E Stike Eagle
Ugly but PPS-compliant fix attempt for Water5 black / flickery screen when near water
Removed Duplicate F15E Mesh
Setup F15E Strike Eagle Flyby
Added Basic Emissive Engine Glow
merge from august_art_bugfixes - broken RHIB LODs
merge from sunburn-pack-fix (just the sun glasses mat)
merge from emoji_skin_tone_removal
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
Fixed --instanced-rendering not enabling instanced rendering
Modified edge-of-world check to work for all vehicles, not just boats
Help info for the new convars
set up f15 3d model in the f15 prefab
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Added F-15E Strike Eagle Model and Textures
Setup F-15E Materials and Basic Prefab
Set a sensible tutorial bear tether range.
Remove blocked navigation topologies from tutorial bear.
Tutorial bear ignores other animals.
Animals can now be range-tethered to their spawn point for roaming.
Set regular animal prefabs up to continue their previous behaviour.
Set a tether on tutorial bear.
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