134,729 Commits over 4,293 Days - 1.31cph!

9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
9 Months Ago
Adding camera animation to boomerang content
9 Months Ago
Always fully play attack anim. Anim state transition tweaks.
9 Months Ago
Lighting progress
9 Months Ago
Merge from snakes
9 Months Ago
Merge from jungle_update
9 Months Ago
Merge from wip_gameplay
9 Months Ago
Increase client aware trigger size
9 Months Ago
Merge from parent
9 Months Ago
Merge from jungle_update
9 Months Ago
merge from store-ui-2025-April
9 Months Ago
merge from blurryfxfix
9 Months Ago
Don't spawn trees in rivers
9 Months Ago
Client compile fix
9 Months Ago
Very rough looking vine extending logic
10 Months Ago
further underwater progress
10 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
10 Months Ago
Merge from main
10 Months Ago
Re-enable wind and fix instanced foliage motion vectors
10 Months Ago
Hide client side errors if its a generic network exception
10 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
10 Months Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
10 Months Ago
Merge from parent
10 Months Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
10 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
10 Months Ago
Fixed vending machine corpse not repairable in doorways
10 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
10 Months Ago
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10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
10 Months Ago
aztec rifle blockout progress
10 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
10 Months Ago
Try to avoid Lua errors with DButton
10 Months Ago
Compile fix
10 Months Ago
merge from fix_copy_paste_steam_networking -> main
10 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
10 Months Ago
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10 Months Ago
Simpler containers auth checks
10 Months Ago
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1 Fixes stretched palette on neon sign paint UI
10 Months Ago
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10 Months Ago
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10 Months Ago
Set GibSimulator as IEditorComponent, fixed missing GibSimulator warning logs
10 Months Ago
Fixed TC still spawning their corpses when destroyed by their owners
10 Months Ago
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10 Months Ago
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10 Months Ago
Added a bunch of new data to util.GetModelInfo Update Label center alignment with an inset Basically instead of being a minimum value for the X position of the text, the text is centered using the inset as the 0 position, always taking it into account. This is useful for buttons with icons, so the text always appears centered. DButton.SizeToContents improvement Runs InvalidateLayout to ensure the text inset is set to the correct value, implements SizeToContentsX Replace Copy to Clipboard icon with a button for Problems Hopefully will be more obvious what the button is, so ppl are more encouraged to copy the errors and send them to workshop addon devs. Also add icons to quick fix button Added "Copy to clipboard" button to gui.OpenURL dialog Also add icons to buttons. Increase max voice chat channels to 16 (from 5)
10 Months Ago
Clean: consolidate some work buffers Tests: ran staging demo
10 Months Ago
Fix compile error