130,182 Commits over 4,201 Days - 1.29cph!

37 Days Ago
Merge from naval_update
37 Days Ago
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37 Days Ago
merge from vm chainsaw update
37 Days Ago
merge from store_atlases
37 Days Ago
Fixed atlas issues in steam inventory screen
37 Days Ago
merge from main
37 Days Ago
Underwater fixes.
37 Days Ago
Splatting & sculpting
37 Days Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
37 Days Ago
merge from clamp_mipmap_reduction -> main
37 Days Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
37 Days Ago
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37 Days Ago
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37 Days Ago
merge from fix_analytics_twig_cost
37 Days Ago
Fix wood spent on twig not included in analytics
37 Days Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
37 Days Ago
merge from fix_turret_ddraw -> main
37 Days Ago
Remove ddraw left in when debugging
37 Days Ago
merge from main -> fix_turret_ddraw
37 Days Ago
merge from qol_scale_command -> main
37 Days Ago
Add `ent scale` command to test scaling of entities on vanilla servers
37 Days Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
37 Days Ago
metabolism_fast_fix -> main
37 Days Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
37 Days Ago
merge from modding_community_merges -> main
37 Days Ago
Fix compile errors again
37 Days Ago
merge from modding_cui_merges -> main
37 Days Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
37 Days Ago
merge from crosshair_customization
37 Days Ago
Fix import popup not being centered
37 Days Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
37 Days Ago
merge from modding_cui_merges -> main
37 Days Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
37 Days Ago
merge from modding_cui_merges -> main
37 Days Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
37 Days Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
37 Days Ago
Merge layout group PR #75
37 Days Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
37 Days Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
37 Days Ago
Update from github repo
37 Days Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
37 Days Ago
merge from /meta_shift/loot
37 Days Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
37 Days Ago
updated shore_crate to match player spawn locations
37 Days Ago
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Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
37 Days Ago
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37 Days Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player