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154,458 Commits over 4,536 Days - 1.42cph!

8 Months Ago
Ornate horse mask material fix
8 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
8 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
8 Months Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
8 Months Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
8 Months Ago
merge from shader_memory_fix
8 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
8 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
8 Months Ago
Silly horse texture size pass
8 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
8 Months Ago
Optimisations and refactoring
8 Months Ago
Started tools tab
8 Months Ago
Fix npc weapon parenting
8 Months Ago
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8 Months Ago
Updating outbreak scientist skinning
8 Months Ago
Optimised textures sizes for LNY horsearmour
8 Months Ago
guns box corpse
8 Months Ago
sulfur box corpse tweak
8 Months Ago
Updated LNY horse armour icon to match other armours
8 Months Ago
Silly horse mask lod burst cloth controller
8 Months Ago
gun box gibs appended to prefab
8 Months Ago
silly horse mask player neck lods
8 Months Ago
Potential NRE fix
8 Months Ago
merge from building_planner_viewmodel_perentity_toggle
8 Months Ago
Remove from ladder hatches as well
8 Months Ago
LNYHorsearmour WM and WM prefab
8 Months Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
8 Months Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
8 Months Ago
Component box guns gibs Some texture tweaks
8 Months Ago
apartment complex layout refinement to street and ground surfaces
8 Months Ago
Adding m16 blockout rigs
8 Months Ago
append gun box to storage adaptor allow collision group
8 Months Ago
ran manifest, icon manifest, localization
8 Months Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
8 Months Ago
Updated LNY horsearmour textures and icon
8 Months Ago
silly horse mask lods, neck lods still to do
8 Months Ago
Adding mortar rig fbx
8 Months Ago
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8 Months Ago
merge from bbs_divesite_fix
8 Months Ago
merge from SupplySignal_SloMoGuys
8 Months Ago
merge from naval_char_texture_optimizations
8 Months Ago
merge from naval_prop_texture_optimizations
8 Months Ago
merge from naval_env_texture_optimizations
8 Months Ago
merge from main
8 Months Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
8 Months Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
8 Months Ago
Fix divesites spawning within boat building station area
8 Months Ago
Renamed the item and vehicles tab classes and prefabs
8 Months Ago
Added vehicle tab
8 Months Ago
Rentable kiosk E blockout