reporust_rebootcancel

158,464 Commits over 4,566 Days - 1.45cph!

20 Days Ago
Small Random Room B - Generic - WIP
20 Days Ago
Updated RRP to use the new RenderGraph API
20 Days Ago
vending_ui_fixes -> main
20 Days Ago
Fix 'add sell order' exceeding stack size
20 Days Ago
Fix always showing 1x when hovering over things in the vending ui
20 Days Ago
merge from main
20 Days Ago
electronic chessboard; - ran manifest and localization - ms texture
20 Days Ago
electronic chessboard; - textures updated - prefab updated - icon updated - converted to metalsmooth for transmission benifits - updated skins
20 Days Ago
merge from flexvirtualscroll_optim
20 Days Ago
merge from uicompass_optim
20 Days Ago
boomerang_damage_fix -> main
20 Days Ago
Fix boomerang not doing any real damage to BaseNPC2
20 Days Ago
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20 Days Ago
scrap king - updated colliders
20 Days Ago
Small Cleanups
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
20 Days Ago
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20 Days Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
20 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
20 Days Ago
Revert CodeGen
20 Days Ago
CodeGen
20 Days Ago
Merge from terrain_config_load
20 Days Ago
Compile fix
20 Days Ago
pt_boat_turret_rewrite -> main
20 Days Ago
Fixed animal footstep sounds not playing until its first idle animation finished
20 Days Ago
merge setflags_fix
20 Days Ago
enable for triangle frames and foundations as well
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
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20 Days Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
20 Days Ago
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20 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
20 Days Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
20 Days Ago
Merge from terrain_config_load
20 Days Ago
Terrain config swap state debugging
20 Days Ago
main -> pt_boat_turret_rewrite
20 Days Ago
storage box - fix component storage box bounds causing block by wall
20 Days Ago
Merge from batch_renderer_group
20 Days Ago
Fixed boars bulls cows and wolves having 4 left foot
20 Days Ago
merge from console_autocomplete_improvements
20 Days Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
20 Days Ago
Fix console autocomplete match scoring, now suggests shortest / exact match first
20 Days Ago
merge from animated_entity_headroom
20 Days Ago
merge from main
20 Days Ago
electronic chessboard - model updates - texture updates - prefab updates
20 Days Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
20 Days Ago
merge from Livestock_animals
20 Days Ago
merge from main