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111,292 Commits over 3,928 Days - 1.18cph!

47 Days Ago
enforce burst compatibility on Point3DGrid
47 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
47 Days Ago
Feed entry script with basic setting
47 Days Ago
Fixing skinning issue for catapult rope
47 Days Ago
merge from main
47 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
47 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
47 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
47 Days Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
47 Days Ago
exported updated wolf attack ledge animation
47 Days Ago
Admin stats entry layout
47 Days Ago
blurring a slightly larger radius than the carve
47 Days Ago
updated exports for view and worldmodel
47 Days Ago
cleanup (wrong namespaces and nested jobs)
47 Days Ago
removed unused sculpture convar
47 Days Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
47 Days Ago
Basic UI Setup
47 Days Ago
Catapult ammo projectiles speed and gravity tweaks
47 Days Ago
roof conditionals link
47 Days Ago
increase time before simplification starts - flickers less between hits with slower tools
47 Days Ago
Deleted old towing test prefabs
47 Days Ago
jungle building skin - prefabs for roof conditionals
47 Days Ago
manifest
47 Days Ago
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47 Days Ago
merge from main
47 Days Ago
running simplification on editor-generated default block - re-generated block
47 Days Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
47 Days Ago
adjusted deploy volume obb on ice sculpture
47 Days Ago
Merge from ai_wolf_iteration
47 Days Ago
re-baked default ice block
47 Days Ago
better editor support for marching cubes
47 Days Ago
merge from main
47 Days Ago
More door upgrade checks
47 Days Ago
merge from main
47 Days Ago
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47 Days Ago
Restored monument marker font
47 Days Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
47 Days Ago
workcart_box_fix_2
47 Days Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
47 Days Ago
Don't allow gates with a lock to be upgraded. NRE fix.
47 Days Ago
increased sculpture grid resolution
47 Days Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
47 Days Ago
exported updated wolf attack ledge animation
47 Days Ago
Hook up sounds
47 Days Ago
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- ▊█▌▇▊▆▉ ▄▇▊▍▋▍▊▋▍ ▊█ ▊▌▆▄▄▄▄ (▆▆▌▉ ▆▋ ▇▋▉ ▌▄▅▅▄▌▅) - ▄▇▊▌ ▇▅▋▇▇▍▆▄▆▉ ▊▇▌▆ █▄▋ ▉▄ ▌▉▄█▋▊▌█▇▋
47 Days Ago
added early return when trying to load a sculpture data-set with a non-matching size
47 Days Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)