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139,275 Commits over 4,383 Days - 1.32cph!

1 Year Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
1 Year Ago
Merge from main
1 Year Ago
Merge from repair_bench_redirect_fix
1 Year Ago
Fixed being able to apply same redirect skin twice
1 Year Ago
Merge from repair_branch_redirect_fix
1 Year Ago
More init refactoring, should support proc gen placement now (in theory)
1 Year Ago
More save+load work Fixed swings starting at wrong rotation briefly
1 Year Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
1 Year Ago
HBHF emission polish & light radiation.
1 Year Ago
Progress / lotsa material and texture performance optimizations.
1 Year Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
1 Year Ago
Viewmodel setup
1 Year Ago
Increase coarse cull epsilon, and improve debug logs
1 Year Ago
Spawn at the correct position + rotation
1 Year Ago
Scene change
1 Year Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
1 Year Ago
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1 Year Ago
Proper throw setup with eye position validation and racyast before throwing
1 Year Ago
merge from premium_servers
1 Year Ago
subtracting disable_premium
1 Year Ago
gantry kit
1 Year Ago
Change 4883 texture metadata for streaming
1 Year Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
1 Year Ago
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1 Year Ago
Various fixes to the texture optimisation tools
1 Year Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
1 Year Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
1 Year Ago
merge from main
1 Year Ago
Increase static bite hitbox
1 Year Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
1 Year Ago
updated scientist outbreak sprayer anims
1 Year Ago
Update croc and tiger dragging
1 Year Ago
Missing part of previous commit
1 Year Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
1 Year Ago
default dart v_ model material and textures
1 Year Ago
also bake spec/gloss map
1 Year Ago
Paging implementation, other perf improvements
1 Year Ago
Only check if the environment volume transform has changed while in the editor and outside of play mode
1 Year Ago
Fix NRE when croc dragging serverside ragdoll
1 Year Ago
Caching environment volume transformation matrix and bounds
1 Year Ago
Fixed boomerang server methods running in the client (only in editor)
1 Year Ago
main -> boomerang
1 Year Ago
Combined volume properties into a Vector4 to reduce shader property set calls
1 Year Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
1 Year Ago
normal map fixes, dilation fixes
1 Year Ago
- Added an epsilon amount to the environment volume size used for environment volume stencil rendering to prevent Z-Fighting when they are perfectly aligned with meshes. - Moved the SetRenderTarget call when rendering the environment volumes to outside of the loop that draws them as it only needs to be set once. - Added a square distance check for volumes after frustum culling based on a controllable render distance.
1 Year Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
1 Year Ago
Changed convar
1 Year Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
1 Year Ago
Optim: Calculate water factors via a Burst job - Job generates factors off by less than 1mm, so I had to swithc asserts to approx equal Tests: ran unit tests