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120,263 Commits over 4,018 Days - 1.25cph!

5 Days Ago
fix river interior caps, inflate bounds more
5 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
5 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
5 Days Ago
NVG outfit stomped it's death icon again?
5 Days Ago
merge from outbreak_outfit -> jungle_update
5 Days Ago
Fixed missing sfx on vine tree
5 Days Ago
underwater mask overlap between river and ocean handled correctly
5 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
5 Days Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
5 Days Ago
jungle_update -> aux3
5 Days Ago
better_vine_movement -> jungle_update
5 Days Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
5 Days Ago
jungle_update -> aux3
5 Days Ago
better_3p_vines -> jungle_update
5 Days Ago
compile fix
5 Days Ago
jungle_update -> Aux3
5 Days Ago
better_3p_vines -> jungle_update
5 Days Ago
Fixed vine trees spawning too close to roads, rails and rivers
5 Days Ago
Fixed some rock formations not spawning in jungle biome
5 Days Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
5 Days Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
5 Days Ago
Added jungle ore populations (needs balancing)
5 Days Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
5 Days Ago
Reserialize loadouts with their new fields
5 Days Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
5 Days Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
5 Days Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
5 Days Ago
shelf and storage tests
5 Days Ago
Merge from jungle_update (fix npc sliding)
5 Days Ago
More compile fixes (improper codegen)
5 Days Ago
Fix editor ifdef compile errors
5 Days Ago
Fix compile error
5 Days Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
5 Days Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
5 Days Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
5 Days Ago
vine_integration -> jungle_update
5 Days Ago
Laser detector facelift. SSS improvements.
5 Days Ago
Refactor reposition logic to determine target position before disappearing.
5 Days Ago
Merge from snakes
5 Days Ago
Stay visually alert briefly if attacked form out of range
6 Days Ago
Cherrypick 119021
6 Days Ago
Setup a small line of max length vine swings in the test scene
6 Days Ago
Merge from turn
6 Days Ago
Tweaks
6 Days Ago
merge from softcore_update/tc_antigrief_fix
6 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
6 Days Ago
Added spatial environment volume transition support to transparent objects
6 Days Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
6 Days Ago
Half wall and low wall additional LOS check pos
6 Days Ago
Don't allow placement on single racks