reporust_rebootcancel

128,713 Commits over 4,201 Days - 1.28cph!

2 Days Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
2 Days Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
2 Days Ago
Enable radiation on airfield puzzle room S2P
2 Days Ago
Compile fix again
2 Days Ago
horseriding - updated anim settings
2 Days Ago
jackhamer - set to use custom spine & added values
2 Days Ago
Compile fix
2 Days Ago
Moved all test runner convars to DEBUG only
2 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
2 Days Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
2 Days Ago
sound changes on 50cal PT boat guns
2 Days Ago
including water depth in shallow water velocity scaling
2 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
2 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
2 Days Ago
merge from puzzle_reset_changes -> main
2 Days Ago
ResetStaticFields on TestRunner
2 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
2 Days Ago
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2 Days Ago
Adding m92 refresh viewmodel rig
2 Days Ago
Merge from parent
2 Days Ago
Merge from volume_checks
2 Days Ago
Merge from volume_checks
2 Days Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
2 Days Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
2 Days Ago
Remove debug drawing
2 Days Ago
Setup remaining blocks
2 Days Ago
Updated folder paths, updated test list
2 Days Ago
merge from cargoship_cameras
2 Days Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
2 Days Ago
Renamed Tests folder to AutomatedTests
2 Days Ago
Wrapped all the test code in #if DEBUG
2 Days Ago
DDraw .meta files
2 Days Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
2 Days Ago
Update: codegen Tests: editor compiles
3 Days Ago
Merge: from main
3 Days Ago
Cherrypick DDrawCommand from naval update
3 Days Ago
merge from main
3 Days Ago
Loot Panel sorting ui
3 Days Ago
merge from boat_building
3 Days Ago
exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
3 Days Ago
merge from naval_update
3 Days Ago
merge from deepsea_height_data
3 Days Ago
Bugfix: profile.CountSyncMoveEntities - check if invoke handlers are not instantiated - Also add a total count Tests: used it while swinging from vines
3 Days Ago
undid temporary boat code, now using heightmap queries regularly
3 Days Ago
simple deepsea/mainland heightmap query split (5th iteration of it) - currently limited to positional queries, normalized coord queries map directly to mainland data still - also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
3 Days Ago
rebaked tropical scene shore data to include heightmaps
3 Days Ago
Optim: VineSwingMountable no longer syncs positions by default Should save another 0.7ms Tests: Swung across multiple vines in playground_vineswinging, descended on one to ground
3 Days Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
3 Days Ago
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3 Days Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.