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158,397 Commits over 4,566 Days - 1.45cph!

3 Days Ago
Fixing camera bone position for viewmodel
3 Days Ago
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3 Days Ago
- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
4 Days Ago
merge from scrap_king_buildingskin_dlc
4 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
4 Days Ago
merge from main
4 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
4 Days Ago
merge from plants_dynamicculling_fix
4 Days Ago
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4 Days Ago
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
4 Days Ago
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
4 Days Ago
Merge from grenade_drop_animations
4 Days Ago
Setup nicer drop predictions for all grenade types
4 Days Ago
4 Days Ago
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
4 Days Ago
merge demo_export_fix to main
4 Days Ago
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4 Days Ago
merge from mirrored_stairs
4 Days Ago
merge from scrap_king_buildingskin_dlc
4 Days Ago
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4 Days Ago
Generated scrap king mirrored stairs
4 Days Ago
- fixed entity errors - removed old linedk mesh in viewmodel prefab - removed throw and other no used states from viewmodel aniimator - renaming - deleted unneeded v_shears prefab (just a model)
4 Days Ago
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
4 Days Ago
Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
4 Days Ago
Updated all skinnable files with new default camera positions
4 Days Ago
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4 Days Ago
Fixed boat building block showing wrong toast when rotating them
4 Days Ago
Fix attach animations not playing in spectator mode
4 Days Ago
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
4 Days Ago
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
4 Days Ago
Cleanup
4 Days Ago
merge from main
4 Days Ago
Broken light casing (stage 1) for lighthouse blocker
4 Days Ago
Fix building split every time a block is flipped
4 Days Ago
exported updated 3p jog anims
4 Days Ago
update from main
4 Days Ago
update from main
4 Days Ago
Cleaner way for the client to grab lod ring on its side
4 Days Ago
4 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
4 Days Ago
added icon
4 Days Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
4 Days Ago
scrap king; - resolve collision import - ColliderInfo added to overhangs - Grade collider for frames set to metal col
4 Days Ago
merge from seagull_update -> bird_critters
4 Days Ago
merge from bird_flocks -> bird_critters (combining both flocks and individual birds on this branch)
4 Days Ago
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable