128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument
Enable radiation on the ferry terminal keycard room
S2P
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn eggs/candy for debug.invis players during seasonal events
                
                
                
                
             
         
        
            
            
            
                
                Enable radiation on airfield puzzle room
S2P
                
                
                
                
             
         
        
        
            
            
            
                
                horseriding - updated anim settings
                
                
                
                
             
         
        
            
            
            
                
                jackhamer - set to use custom spine & added values
                
                
                
                
             
         
        
        
            
            
            
                
                Moved all test runner convars to DEBUG only
                
                
                
                
             
         
        
            
            
            
                
                - Save drone accessibility state to the vending machine flags
- Recalculate if any physics neighbours change
                
                
                
                
             
         
        
            
            
            
                
                Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions
- all existing implementations report "full" gathers
This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                sound changes on 50cal PT boat guns
                
                
                
                
             
         
        
            
            
            
                
                including water depth in shallow water velocity scaling
                
                
                
                
             
         
        
            
            
            
                
                Make sure the shore vector array is not filled with NaN values when water system is null
                
                
                
                
             
         
        
            
            
            
                
                Actually we can't use ResetStaticFields here, its in a DEBUG define
Added the ResetStaticFields method in TestRunner.cs
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes -> main
                
                
                
                
             
         
        
            
            
            
                
                ResetStaticFields on TestRunner
                
                
                
                
             
         
        
            
            
            
                
                Jump improvements:
- Setup ladder triggers around junkpiles to make jump ups easier
- Add kinematic rigidbodies to junkpiles (better collision detection)
- Boyancy point improvements
                
                
                
                
             
         
        
            
            
            
                
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                Adding m92 refresh viewmodel rig
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
                
                
                
                
             
         
        
            
            
            
                
                Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime
- will only show to admins who are inside the reset ranges
- will update every 10s, based off puzzle reset code
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated folder paths, updated test list
                
                
                
                
             
         
        
            
            
            
                
                merge from cargoship_cameras
                
                
                
                
             
         
        
            
            
            
                
                Update network groups of cargo cameras inside the main cargoship movement update
Fixes an issue where they stop working after cargo left its original spawn position
                
                
                
                
             
         
        
            
            
            
                
                Renamed Tests folder to AutomatedTests
                
                
                
                
             
         
        
            
            
            
                
                Wrapped all the test code in #if DEBUG
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from networkpositiontick_reduce
- Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map
Tests: interacted with each prefab type, observed up close and from afar
                
                
                
                
             
         
        
            
            
            
                
                Update: codegen
Tests: editor compiles
                
                
                
                
             
         
        
        
            
            
            
                
                Cherrypick DDrawCommand from naval update
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deepsea_height_data
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: profile.CountSyncMoveEntities - check if invoke handlers are not instantiated
- Also add a total count
Tests: used it while swinging from vines
                
                
                
                
             
         
        
            
            
            
                
                undid temporary boat code, now using heightmap queries regularly
                
                
                
                
             
         
        
            
            
            
                
                simple deepsea/mainland heightmap query split (5th iteration of it)
- currently limited to positional queries, normalized coord queries map directly to mainland data still
- also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
                
                
                
                
             
         
        
            
            
            
                
                rebaked tropical scene shore data to include heightmaps
                
                
                
                
             
         
        
            
            
            
                
                Optim: VineSwingMountable no longer syncs positions by default
Should save another 0.7ms
Tests: Swung across multiple vines in playground_vineswinging, descended on one to ground
                
                
                
                
             
         
        
            
            
            
                
                Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
                
                
                
                
             
         
        
            
            
            
                
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                Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.