reporust_rebootcancel

134,782 Commits over 4,324 Days - 1.30cph!

2 Months Ago
Santa hat repose
2 Months Ago
Boat building UI toggles its canvas when not visible
2 Months Ago
merge from main
2 Months Ago
merge from event_canvases_fix
2 Months Ago
Fixed halloween and easter event canvases being enabled at all time
2 Months Ago
Adding viewmodel rig for new m92 refresh model
2 Months Ago
merge from naval_update
2 Months Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
2 Months Ago
wallpaper.tool entity edited. uses r prop instead of r hand
2 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
2 Months Ago
port PostOpaqueDepth to RRP, prerequisite for water
2 Months Ago
Fix 2 NREs with Indirect Instancing enabled
2 Months Ago
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
2 Months Ago
Fix cell mesh sizes at each LOD
2 Months Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
2 Months Ago
merge from space_station_weapon_skin
2 Months Ago
Corrected material merge fuckery
2 Months Ago
merge from space_station_weapon_skin
2 Months Ago
Cherrypick 139255
2 Months Ago
merge from spacestation_storepages
2 Months Ago
Added space station building skin store media
2 Months Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
2 Months Ago
Merge from farm_plant_respawn_fix
2 Months Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
2 Months Ago
Frankenstein monster 1&2 repose
2 Months Ago
Further fixes to make sleeping bags work with steam nicknams
2 Months Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
2 Months Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
2 Months Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
2 Months Ago
▆ ▅▇▍▇█▌ ▋▄▋▊ ▌▊▆▉▋▍█▊▆▌▆▉▉▊▍ ▍▅▊▊▋▋▄▊█▆▊▉▉ ▅▉▉▋▍▅ ▊ ▋▊▉▍▉█ ▆▆▌ ▄▊▋ ▇▇ ▉▊▅▇▍▌ ▌▄▋▇▅█▌▉▊ ▆█ ▉█▍▅▆▊▊▅▆█▋▌█▉▌▅▅▉▌██▄▆▌▋▌▆▌▄▊▋▊ ▉▉▅▇▇ ▆▇▄█▅▊█ ▄▅▇▋▇▆
2 Months Ago
▋ ▌▊▋▌▊█▆ ▍▇▌ ▄▄▋▌▅▉ ▌▊▌ ▊▍ ▇▆▉▆▄▉ ▇▌▇█▊ ▊▅▆▋▌▇▉▌ ▆▅ ▌▊▋▇ ▊█▌█ ▄ ▉▄▊▋▉█▅▉▉▌▌▄ ▍▇█▇▉ ▊▇▋█▄▄▇ ▋▉▊▋▌█
2 Months Ago
Fix new scientists having visible healthbar unlike old ones
2 Months Ago
add subtype to darts, revert attempt to change amount text component to RustText
2 Months Ago
Bespoke skinviewer lighting rig for the space LR-300
2 Months Ago
Added Space LR-300 store page media Updated description
2 Months Ago
Egg suit reposed
2 Months Ago
made wallpaper holdtype override controller and 3p wallpaper anims
2 Months Ago
merge from deepsea_island_shorewetness_fix
2 Months Ago
fix shore wetness on deep sea islands
2 Months Ago
merge from main
2 Months Ago
Merge from temp_mesh_instanced_particles_fix
2 Months Ago
merge from naval_update
2 Months Ago
Codegen (ResetStaticFields stuff)
2 Months Ago
merge from deepsea_physicsbounds
2 Months Ago
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
2 Months Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
2 Months Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
2 Months Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
2 Months Ago
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
2 Months Ago
bug fixes