reporust_rebootcancel

133,816 Commits over 4,293 Days - 1.30cph!

57 Days Ago
turret_fixes -> naval_update
57 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
57 Days Ago
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57 Days Ago
Fix Indirect Instancing accidentally being enabled by default
57 Days Ago
Resort 50 cal left after the merge
57 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
57 Days Ago
naval_update -> turret_fixes
57 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
57 Days Ago
- More seat adjustments
57 Days Ago
Try out seat relative position re-sync update
57 Days Ago
Merge from boat_building
57 Days Ago
Merge from boat_building/effects
57 Days Ago
Bring down reload to like 14.7
57 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
57 Days Ago
Reorient seat in the turret Better eye pos
57 Days Ago
57 Days Ago
merge from main/naval_update/modular_boat_sounds
57 Days Ago
Reorient seat in gun space
57 Days Ago
merge from main/naval_update
57 Days Ago
- Only update server seat if no client auth
57 Days Ago
Compile fix
57 Days Ago
update from naval_update
57 Days Ago
minor steering wheel sound tweaks
57 Days Ago
- Remove debug logs - Remove ddraw
57 Days Ago
- Missing
57 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
57 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
57 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
57 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
57 Days Ago
play a sound when finishing building from the steering wheel
57 Days Ago
modular boat engine reverse sound
57 Days Ago
Compile fixes
57 Days Ago
- Fix client trying to override the reoncilliation when reloading
57 Days Ago
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57 Days Ago
merge from naval_update/deep_sea
57 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
57 Days Ago
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57 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
57 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
57 Days Ago
play deploy effect when rotating sail
57 Days Ago
57 Days Ago
Add splash fx to triangle hull pieces
57 Days Ago
merge from naval_update
57 Days Ago
only play water sounds if modular boat is actualy in the water
57 Days Ago
modular boat sinking and ambient low health sounds
57 Days Ago
Fixed snow inside the entrance deep sea portal
57 Days Ago
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57 Days Ago
merge from naval_update/deep_sea