reporust_rebootcancel

135,240 Commits over 4,324 Days - 1.30cph!

60 Days Ago
fixed viewmodel prefab issues
60 Days Ago
food box - game model, texture pass and lod pass, updated icon.
60 Days Ago
Clean: reorganize GamePhysics tests into Unit child class Prep for Perf unit tests. Tests: ran all relevant tests, discovered we forgot to implement 1 fully - chasing up separately
60 Days Ago
Remove flow map from shared burst data, I forgot to undo this change earlier.
60 Days Ago
Update: made GamePhysics.TraceRays return guaranteed nearest hits - added fast path for TraceRays with maxHits == 1 - Added tests for TraceRaysUnordered, rewrote test for TraceRays to be more thorough Tests: ran unit tests
60 Days Ago
- Reuse list buffer in water collision checks. - Add shared static accessor to TerrainMeta to access terrain position/size from burst. - Make more buoyancy native arrays persistent, reuse them. (temp job allocs seem a lot heavier than just temp allocs.) - Make GetFlowDirection easier to access from burst, not yet burst compiled - Burst compile GetBuoyancyWaterInfoBatched, temporarily remove deep underwater checks from it, we'll move deep water checks to a different code path. Things seem functional, but only slightly faster than the non batched version. A lot of terrain data access still isn't batched.
60 Days Ago
Krieg Backpack respose
60 Days Ago
exported latest paintball gun vm animations
60 Days Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
60 Days Ago
Gingerbread woman repose
60 Days Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
60 Days Ago
This can go I think
60 Days Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
60 Days Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
60 Days Ago
Gingerbread man repose
60 Days Ago
Fix cant start coroutine because object is inactive error
60 Days Ago
quickcraft_improvements -> main
60 Days Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
60 Days Ago
merge from naval_update
60 Days Ago
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60 Days Ago
Couple test fixes
60 Days Ago
quick_craft_improvements -> main
60 Days Ago
Minor quick craft button cleanup
60 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
60 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
60 Days Ago
merge from main
60 Days Ago
merge from crosshair_button_release
60 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
60 Days Ago
Merge from space_station_weapon_skin
60 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
60 Days Ago
Cherrypick from 139797
60 Days Ago
Cherrypick from 139793
60 Days Ago
Merge from main
60 Days Ago
Merge from naval_update
60 Days Ago
Added admire sounds to the salvaged axe
2 Months Ago
Convert seq_num uint → int
2 Months Ago
rebase on main
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update/industrial_optim
2 Months Ago
Formatting fixes
2 Months Ago
Rework buffer transfers, all tests now pass
2 Months Ago
Remove unused method PurchaseUpkeepTime(float)
2 Months Ago
Fixed a bunch of tests, buffer transfers still failing
2 Months Ago
merge from solarpanel_tests
2 Months Ago
Added solar panel tests Minor SolarPanel class cleanup
2 Months Ago
Merge from naval_update
2 Months Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
2 Months Ago
merge from fix_console_thread_cancel -> main
2 Months Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
2 Months Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()