reporust_rebootcancel

121,193 Commits over 4,018 Days - 1.26cph!

47 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
47 Days Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
47 Days Ago
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47 Days Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
47 Days Ago
Fixes. Support for turning off.
47 Days Ago
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47 Days Ago
merge from rw_2
47 Days Ago
bundle fixes
47 Days Ago
Refactor
47 Days Ago
Merge from spatially_aware_env_volume_fixes
47 Days Ago
Added a convar for disabling spatially aware environment volumes
47 Days Ago
Candle support.
47 Days Ago
Test save
47 Days Ago
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47 Days Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
47 Days Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
47 Days Ago
compile fixes etc
47 Days Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
47 Days Ago
merge from ase-camdepth-fix
47 Days Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
47 Days Ago
bee_compile_errors -> main
47 Days Ago
Beehive compile errors
47 Days Ago
Setup volume prefab support
47 Days Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
47 Days Ago
Merge from jungle_update
47 Days Ago
Merge from main
47 Days Ago
More polish fixes on big zigg
47 Days Ago
merge from mjungle_ruins for gantry kit
47 Days Ago
bee_ux_improvements -> main
47 Days Ago
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47 Days Ago
Some server projectile virtual methods. Clientside spinning reinstated.
47 Days Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
47 Days Ago
gantry kit T shape update
47 Days Ago
zigg level backup
47 Days Ago
Fix remaining client/server compile errors
47 Days Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
47 Days Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
47 Days Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
47 Days Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
47 Days Ago
Merge from main/premium_servers/manual_refresh
47 Days Ago
Merge from main
47 Days Ago
Client compile fix
47 Days Ago
IAlwaysOn wip
47 Days Ago
changed incorrect layers on recent props prefabs
47 Days Ago
fixed issues with 3p vine swinging anims
47 Days Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
47 Days Ago
Server compile fix
47 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented