195,819 Commits over 4,110 Days - 1.99cph!

4 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
4 Days Ago
Fixed incorrect button prefab sizing
4 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
4 Days Ago
Merge from steam_item_store_images
4 Days Ago
Continuing on blocking in materials on floating walkways
4 Days Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
4 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
4 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
4 Days Ago
Untested support for adding Steam item store images
4 Days Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
4 Days Ago
merge from roofbeams
4 Days Ago
Merge from fix_protobuf_length_prefix
4 Days Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
4 Days Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
4 Days Ago
Add some sanity checks
4 Days Ago
cache the terrain map preprocessing
4 Days Ago
added sync component to crossbow viewmodel animator
4 Days Ago
M15 Pistol - Greybox model and integration
4 Days Ago
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4 Days Ago
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4 Days Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
4 Days Ago
Merge: from main Tests: none, no conflicts
4 Days Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
4 Days Ago
Fix scientist not rushing to investigate noises when searching
4 Days Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
4 Days Ago
Fix scientists getting stuck in search recursion
4 Days Ago
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
4 Days Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
4 Days Ago
merge from hackweek_newlights
4 Days Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
4 Days Ago
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4 Days Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
4 Days Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
4 Days Ago
Added spherical spatial environment volume support for opaque objects
5 Days Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
5 Days Ago
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5 Days Ago
Cleaned the mess in the advanced christmas light folder
5 Days Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
5 Days Ago
Fluorescent light prefabs
5 Days Ago
Cleaned up neon light prefabs, renamed them to fluorescent lights Description and names
5 Days Ago
Removed problematic FX from the old Cave Large Sewers. Also stripped distance flares from these. No need for them indoors.
5 Days Ago
Merge: from main
5 Days Ago
spotlight description
5 Days Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
5 Days Ago
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
5 Days Ago
Update: rewrite teaminfo to reduce allocs Tests: tested in editor
5 Days Ago
Spotlight server tick only runs when its orientation changed, like the client Reset on deploy
5 Days Ago
Spotlight: - IO handles tweaks - deployment tweaks - enabled pickup
5 Days Ago
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5 Days Ago
Update: bring back last column padding to TextTable.ToString This time, on the right branch Tests: unit tests