userDiogo Teixeiracancel

4,161 Commits over 2,161 Days - 0.08cph!

5 Years Ago
Renamed some folders
5 Years Ago
Disabled mesh compression on hair shapes
5 Years Ago
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5 Years Ago
Fixed detail UV1 option on a few shaders
5 Years Ago
Updated ASE to 1.7.2.02
5 Years Ago
Fix for see through water when jumping / alt look while on a boat
5 Years Ago
Fixed footsteps missing / stop when the player is culled
5 Years Ago
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
5 Years Ago
ASE shaderlod support + updated our custom Lit template
5 Years Ago
Proper fix for 42763
5 Years Ago
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5 Years Ago
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
5 Years Ago
Terrain sampler SFs optional outut NormalTS Terrain shader LODs (wip)
5 Years Ago
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5 Years Ago
Fixed terrain texturing base pyramid generation Fixed multiple terrain shader quality paths
5 Years Ago
Fixed corn plant material, textures and prefabs Added dummy core foliage shader for signaling conversion
5 Years Ago
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5 Years Ago
Ported materials using standard wind from main
5 Years Ago
Added lit base wind set
5 Years Ago
Updated generic wind displacement
5 Years Ago
Fixed lit base skipping particle accum
5 Years Ago
Updated terrain blend materials from main
5 Years Ago
Converted materials with standard shader
5 Years Ago
Fixed conversion tool double sided setting
5 Years Ago
Fixed cable material not getting fog
5 Years Ago
Added missing override shaders in conversion tool compatibility list
5 Years Ago
Finished lit terrain blend complex path Updated terrain blending SF
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Updated all shaders
5 Years Ago
Updated ASE to 1.7.1.12
5 Years Ago
Enabled AO-based specular occlusion on all shaders + ASE template
5 Years Ago
Deferred mesh decal fix for out-of-range errors on invalid meshes
5 Years Ago
Updated terrain sampling API, related SFs and shaders Added vertex alpha terrain blending
5 Years Ago
Extended foliage shader distance fade control to normal and smoothness
5 Years Ago
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5 Years Ago
Added distance fade(downscale) option to foliage shader
5 Years Ago
Tweaked property names on some SFs
5 Years Ago
Added foliage albedo multiplier to scene custom lighting Added foliage shader toggles for global albedo mult and transmittance scale
5 Years Ago
Merge /main/hdrp/foliage-transmission
5 Years Ago
Added Terrain Layer SF Improved terrain layer shading Improved cliff shader terrain transition
5 Years Ago
Added biome fetch
5 Years Ago
Split terrain fetch hlsl + updated shaders and SFs
5 Years Ago
Foliage indirect transmittance scale
5 Years Ago
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5 Years Ago
Cherry picked 42207
5 Years Ago
Updated ASE to 1.7.1.09
5 Years Ago
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5 Years Ago
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