160,277 Commits over 4,566 Days - 1.46cph!

2 Months Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
2 Months Ago
merge from midi_warmup
2 Months Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
2 Months Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
2 Months Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
2 Months Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
2 Months Ago
Skull Wall Torch - missing texture
2 Months Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
2 Months Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
2 Months Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
2 Months Ago
merge from ArrowIcons
2 Months Ago
Fluidic items work in a hybrid way for now
2 Months Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
2 Months Ago
merge from Monument_Blocker_Balance
2 Months Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
2 Months Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
2 Months Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
2 Months Ago
Run clean entity labels
2 Months Ago
merge shield fixes to main
Rin
2 Months Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
2 Months Ago
▉ ▄▉▇▊▆ █▌▌▅█▄▊▄█ ▊▅▌▉ ▄▉▉▍█▇▊ ▊▌ ▌▊▊ ▄▋▋▋▆▄▄▄ ▅▆ ▍▄▇▄ ▋▄█▄▌▌▅▄▅ ▌▍▅ ▄▍▄▊▊▍▆▉▇▇▍▆▅▊▄▌█▋▉█▉▇▉ ▊▆▋▄▋█ ▄▉ ▌▋▄▍▄▄ █▊▍ ▌▋▊█▄▅▍▆ ▌▇▊ █▆▉▉▋▇ ▇█▌▍ ▉▅▇▋▄▉▄▊▄▋▍ ▄▉▊▌▋▅▉▄▌▋ ▌▅█▅▉▆▉▆ ▊▊▍ ▌▄▆ ▊▇▋▍▉▌▉ ▌▉▊▇
2 Months Ago
add a timeline view for the player model animation inspector
2 Months Ago
Updated 3p flashlight anims, updates to blending on 3p controller
2 Months Ago
- fixed wood armour gloves viewmodel skinning issue.
2 Months Ago
Merge from marketplace_power
2 Months Ago
Flag fix, tests now pass
2 Months Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
2 Months Ago
merge from hqm_ore
2 Months Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
2 Months Ago
Merge from main
Rin
2 Months Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
2 Months Ago
merge from heavy_helmet_crafting
2 Months Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
2 Months Ago
Merge from main
2 Months Ago
Added support for Deferred+ lighting on Core type materials
2 Months Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
2 Months Ago
▄▄▋▅▌▇ ▊▋▌▇ ▌▇▅▉▊▊▄▍▌▋▇▊▌▄▍▆▍▍▆▆▋▋▅▅▇
2 Months Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
2 Months Ago
█▅▊▉ █▋ ▇▆▉▆▉▍▄▍ ▉▋▋▅▌ ▊▍▍▇ ▍▊▆▇ ▄▇ ▌▊▍▌▄▆▄ ▊▊ █▋▉█▊ ▆▌▍▌ ▍█ ▆▋▍█ ▊█▉ ▋▊▌▅▇▆▌▊ ▉▊▄▄▊█
Rin
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
▇▇█▆ ▋█▊▆ ▋▄▅ ▆▍▌▇▄▆▇ ▊▇▅█▇▌▅█ ▆▇▋▄██ █▌ ▆▋▊▉ █▇▍▋▆ ▊▊▋ ▋▌▌█ ▄▆▄█
2 Months Ago
merge from texture optimisations
2 Months Ago
Fixed the test list CI ordering issues
2 Months Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
2 Months Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
2 Months Ago
merge from gibs_fix