161,890 Commits over 4,597 Days - 1.47cph!

2 Years Ago
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2 Years Ago
merge from train_caboose_disposal_error
2 Years Ago
re-enabled flowMovementScale on kayak
2 Years Ago
merge from main
2 Years Ago
Applied PostIK to the updated SMG FX prefabs.
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Add placeholder wolf eating sounds
2 Years Ago
Fix pragma restore 414 being in the wrong place
2 Years Ago
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2 Years Ago
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2 Years Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
2 Years Ago
Updating battering ram frame models
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
2 Years Ago
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2 Years Ago
Mag drop stuff
2 Years Ago
Merge from main
2 Years Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
2 Years Ago
Fixed above ground pool water being invisible inside canyons
2 Years Ago
Mag drop.
2 Years Ago
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2 Years Ago
Unparented mag drop from the bolt.
2 Years Ago
Barrel attachment offsets Ejection tweak.
2 Years Ago
Also hide side flash in ADS.
2 Years Ago
Various viewmodel fx polish/fixes.
2 Years Ago
Bounding box fix.
2 Years Ago
Anim event fix.
2 Years Ago
World space fix.
2 Years Ago
Accesorized SMG fx tweaks
2 Years Ago
Code cleanup, comments Deleted old prefabs
2 Years Ago
Ballista reloading client prediction
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
2 Years Ago
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2 Years Ago
SMG muzzle prefab updates & regression fixes.
2 Years Ago
Icon updates
2 Years Ago
merge from qol_io_arrows -> main
2 Years Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
2 Years Ago
merge from gesturepack
2 Years Ago
merge from flashlightfixes/fulloverhaul
2 Years Ago
merge from mixingtable_click
2 Years Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
2 Years Ago
Added end caps to ropes
2 Years Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
2 Years Ago
Cherrypicked siege harness
2 Years Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
2 Years Ago
Increase prominence of wisps
2 Years Ago
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