142,993 Commits over 4,383 Days - 1.36cph!

2 Years Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
2 Years Ago
Arctic Pack typo
2 Years Ago
Update texture mipmaps
2 Years Ago
Fix NRE in BaseViewModel.HideSightMeshes()
2 Years Ago
legacy crate model, lods and gibs materials and textures
2 Years Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
2 Years Ago
Fix more client errors
2 Years Ago
Fix client compile errors
2 Years Ago
added gibs for hunting trophy large, small and fishing
2 Years Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
2 Years Ago
merge from Tier3CrateRotationFix
2 Years Ago
merge from cargo_double_dock
2 Years Ago
merge from hobobarreliconfix
2 Years Ago
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2 Years Ago
merge from fix_uncompressed_tags
2 Years Ago
merge from teslacoil_igniter_damagepickup
2 Years Ago
merge from nexus
2 Years Ago
merge from fix_storage_adapter_blocking_looting
2 Years Ago
merge from helk_qol_01
2 Years Ago
fixed black line at top of hobobarrel icon
2 Years Ago
merge from helk_qol_01
2 Years Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
2 Years Ago
fixed muted spread of incendiary rockets, updated visuals
2 Years Ago
sks holster position updates
2 Years Ago
3p sks updates
2 Years Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
2 Years Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
2 Years Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
2 Years Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
2 Years Ago
Line anchors now updated based on a client side event
2 Years Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
2 Years Ago
Updated mesh and materials
2 Years Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
2 Years Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
2 Years Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
2 Years Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
2 Years Ago
reduce hv ammo gp cost
2 Years Ago
Fix hover looting clothing inside full backpack not doing anything
2 Years Ago
radtown scene update
2 Years Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
2 Years Ago
player update. edited 3p hmlmg anim set
2 Years Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
2 Years Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
2 Years Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
2 Years Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
2 Years Ago
Nightlight button tweaks
2 Years Ago
Additional debugging Further optimisation to zone score updating
2 Years Ago
Added a button to toggle nightlight in the Workshop scene
2 Years Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
2 Years Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions